Client disconnection should make server check for victory
|Assignee:||Joakim Enmark||% Done:|
|Category:||Programming||Estimated time:||1.00 hour|
|Target version:||Sprint 5 - Swine||Spent time:||1.00 hour|
When a client disconnects abruptly when crashing or rage quitting, the server should handle it as having received a lostMsg, and subsequently check for victory.