Here Pontus implemented new HUD for game, levels were being imported into Unity from Tiled, Pär made artwork for new Enemies. William made new menu-music and Marcus made new prefabs for enemies within game. Levels were connected and dialogue were implemented by Pär to form simple quests. Pontus began implementing the inventory system for the game.
- Inventory implemented.
- Artwork made for new enemies.
- HUD implemented.
- Levels imported from Tiled to Unity.
- Dialogue implemented.
- Levels connected.
- New menu music made for game.
- New enemies made as prefabs.