Activity

From 03/10/2010 to 04/08/2010

04/08/2010

08:29 pm Task #157 (In Progress): Lvl_2_house_modeling_uv-mapping
Daniel Axelsson
08:29 pm Task #153 (In Progress): Lvl_1_house_modeling
Daniel Axelsson
08:29 pm Task #155 (In Progress): Tower_concepting
Daniel Axelsson
08:28 pm Task #23 (Closed): Preliminary Concepting-general level design
Daniel Axelsson
08:28 pm Task #159 (In Progress): Environment_R&D
Daniel Axelsson
08:28 pm Task #17 (Closed): Preliminary Concepting-houses, cranes and other arcitectural stuff for lvl 2.
Daniel Axelsson
08:27 pm Task #78 (Closed): Level 2 mock-up
Daniel Axelsson
08:27 pm Task #18 (Closed): Preliminary Concepting-vehicles
Daniel Axelsson
08:27 pm Task #13 (Closed): Color palette
Daniel Axelsson
08:27 pm Task #16 (Closed): Preliminary Concepting-houses, cranes and other arcitectural stuff for lvl 2.
Daniel Axelsson
08:26 pm Task #21 (Closed): Preliminary Concepting-houses and architectural stuff
Daniel Axelsson
08:25 pm Task #84 (Closed): Level 1 mock-up
Daniel Axelsson
05:13 pm Task #167: ClientNetworkInterface & co
source:trunk/code/Network library/socket.h
source:trunk/code/Network library/socket.cpp
Ulf Utterström
04:51 pm Task #86 (In Progress): Create Tower
Mikael Brandt
03:46 pm Task #169 (In Progress): ClientNetworkInterface & co
Joakim Enmark
03:33 pm Task #169 (Closed): ClientNetworkInterface & co
* Inthread
* Socket
* ServerSocket
* ClientNetworkInterface
Joakim Enmark
03:30 pm Task #167 (In Progress): ClientNetworkInterface & co
Ulf Utterström
03:26 pm Task #62 (In Progress): Define Network Interface
Mikael Brandt
03:25 pm Task #62: Define Network Interface
source:trunk/doc/questionable_uml.uml Ulf Utterström
03:24 pm Task #63 (In Progress): Define Network Interface
Joakim Enmark
03:22 pm Task #61: Define Network Interface
source:trunk/doc/questionable_uml.uml Joel Lindqvist
03:21 pm Task #64 (In Progress): Define Network Interface
Mikael Brandt
03:20 pm Task #61 (In Progress): Define Network Interface
Joel Lindqvist
03:19 pm Task #64: Define Network Interface
source:trunk/doc/questionable_uml.uml Mikael Brandt
03:05 pm Task #168 (Closed): Design Server
Detailed spec of server. Don't forget physics. Mikael Brandt
03:01 pm Task #167 (Closed): ClientNetworkInterface & co
* Inthread
* Socket
* ServerSocket
* ClientNetworkInterface
Mikael Brandt
02:25 pm Task #59 (Closed): Create complete rough backlog
Daniel Axelsson
02:24 pm Task #65 (Closed): Create complete rough backlog
Daniel Axelsson
02:24 pm Task #66 (Closed): Create complete rough backlog
Daniel Axelsson
02:23 pm Task #67 (Closed): Create complete rough backlog
Daniel Axelsson
02:22 pm Task #78 (Completed): Level 2 mock-up
Tomas Andersson
02:21 pm Task #166 (Closed): Water_R&D
Daniel Axelsson
02:19 pm Task #165 (Closed): concept-GUI
Daniel Axelsson
02:16 pm Task #164 (Closed): Foliage-creation
Daniel Axelsson
02:13 pm Task #163 (Closed): Foliage-creation
Daniel Axelsson
02:11 pm Task #162 (Closed): R&D-particles
Daniel Axelsson
02:10 pm Task #161 (Closed): R&D-particles
Daniel Axelsson
02:08 pm Task #160 (Closed): Environment_R&D
Daniel Axelsson
02:07 pm Task #159 (Closed): Environment_R&D
Daniel Axelsson
02:01 pm Task #157 (Closed): Lvl_2_house_modeling_uv-mapping
Daniel Axelsson
02:01 pm Task #156 (Closed): Lvl_1/2_house_modeling_uv-mapping
Daniel Axelsson
01:58 pm Task #155 (Closed): Tower_concepting
Daniel Axelsson
01:58 pm Task #154 (Closed): Tower_concepting
Daniel Axelsson
01:57 pm Task #16 (Completed): Preliminary Concepting-houses, cranes and other arcitectural stuff for lvl 2.
a fugly old barn-thing Frida Eriksson
01:55 pm Task #153 (Closed): Lvl_1_house_modeling
Daniel Axelsson
01:50 pm Task #152 (Closed): Props, modeling, uv-mapping
Daniel Axelsson
01:49 pm Task #151 (Closed): Props, concepting
Daniel Axelsson
08:49 am Task #59: Create complete rough backlog
source:trunk/doc/the_big_backlog.xls Mikael Brandt

04/07/2010

05:38 pm Task #78: Level 2 mock-up
There are still things to be added, more obstacles and the level will be changed around for the final, through playte... Tomas Andersson
05:10 pm Task #116 (Closed): Level design document_LVL2
Daniel Axelsson
05:10 pm Task #115 (Closed): Level design document_LVL1
Daniel Axelsson
04:29 pm Task #15 (Completed): Preliminary Concepting-tower
Daniel Axelsson
03:37 pm Task #17 (Completed): Preliminary Concepting-houses, cranes and other arcitectural stuff for lvl 2.
Daniel Axelsson
03:34 pm Task #21 (Completed): Preliminary Concepting-houses and architectural stuff
Daniel Axelsson
03:26 pm Task #18 (Completed): Preliminary Concepting-vehicles
Daniel Axelsson
03:11 pm Task #90 (Closed): Decrease ammunition after firing tower
Mikael Brandt
03:10 pm Task #89: Spawn projectile when tower gets fired
Don't forget that the projectile should have some sort of physics, like at least a velocity in a direction. Mikael Brandt
03:07 pm Task #89 (Closed): Spawn projectile when tower gets fired
Well. The title really says it all. Don't forget effects and sounds and smoke and animations and stuff. Mikael Brandt
03:06 pm Task #88 (Closed): Fire Tower!!
The tower has done a bad job and you regret you ever hired it. Now it must be fired. Don't forget that it cannot be f... Mikael Brandt
03:04 pm Task #87 (Closed): Make Tower Aimable
Make a crosshair that is controlled with the mouse. The tower turns and adjusts to aim at the crosshair. Like. Mikael Brandt
03:01 pm Task #86 (Closed): Create Tower
Make a tower with the appropriate property(ies?) and attributes. Don't forget the blueprint.xml :)
Mikael Brandt
02:44 pm Task #84 (Closed): Level 1 mock-up
A mock-up for the valley level, to get a sense of scale and general art direction. Daniel Axelsson
02:34 pm Task #13 (Completed): Color palette
Daniel Axelsson
02:34 pm Task #65 (Completed): Create complete rough backlog
Daniel Axelsson
02:33 pm Task #66 (Completed): Create complete rough backlog
Daniel Axelsson
02:33 pm Task #67 (Completed): Create complete rough backlog
Daniel Axelsson
02:33 pm Task #59 (Completed): Create complete rough backlog
Daniel Axelsson
01:28 pm Task #78 (Closed): Level 2 mock-up
A mock-up for the canal level, to get a sense of scale and general art direction. Tomas Andersson
12:31 pm Task #67 (Closed): Create complete rough backlog
All developers creates a complete but very rough backlog for the entire(?) project.
Mikael Brandt
12:31 pm Task #66 (Closed): Create complete rough backlog
All developers creates a complete but very rough backlog for the entire(?) project.
Mikael Brandt
12:30 pm Task #65 (Closed): Create complete rough backlog
All developers creates a complete but very rough backlog for the entire(?) project.
Mikael Brandt
11:59 am Task #64 (Closed): Define Network Interface
Define complete network interface with flow charts and UML-diagrams. Mikael Brandt
11:59 am Task #63 (Closed): Define Network Interface
Define complete network interface with flow charts and UML-diagrams. Mikael Brandt
11:59 am Task #62 (Closed): Define Network Interface
Define complete network interface with flow charts and UML-diagrams. Mikael Brandt
11:58 am Task #61 (Closed): Define Network Interface
Define complete network interface with flow charts and UML-diagrams. Mikael Brandt
11:33 am Task #13 (Closed): Color palette
Daniel Axelsson
09:29 am Task #59 (Closed): Create complete rough backlog
All developers creates a complete but very rough backlog for the entire(?) project.
Mikael Brandt

04/06/2010

08:33 pm Task #13: Color palette
here is the swatch file for PS for those who are to cool to colorpick
Click on the little dropdown menu on the swat...
Frida Eriksson
08:09 pm Task #16: Preliminary Concepting-houses, cranes and other arcitectural stuff for lvl 2.
a cottage carved out of the mountain! :D Frida Eriksson
08:07 pm Task #13: Color palette
PLZ TRY IT OUT! IZ COOL!
Frida Eriksson
05:03 pm Task #23 (Closed): Preliminary Concepting-general level design
Designing ideas for the general layout and feel for the two levels. Daniel Axelsson
05:01 pm Task #22 (Closed): Preliminary Concepting-houses, gadgets and vehicles
Concepting a few houses and vehicles for the level design document. LEVEL 1 Additional work will be spent on desiging... Daniel Axelsson
05:00 pm Task #21 (Closed): Preliminary Concepting-houses and architectural stuff
Concepting a few houses and other architectural things for the level design document. LEVEL 1 Daniel Axelsson
04:56 pm Task #20 (Closed): Preliminary Concepting-tower and nature
Concepting a few versions of the tower and some foilage for the level design document. Daniel Axelsson
04:54 pm Task #15: Preliminary Concepting-tower
Will also work with the concepting of the environment for the first level. Daniel Axelsson
04:52 pm Task #19 (Closed): Preliminary Concepting-vehicles
Concepting a few vehicles for the level design document. Daniel Axelsson
04:52 pm Task #18 (Closed): Preliminary Concepting-vehicles
Concepting a few vehicles for the level design document. Daniel Axelsson
04:50 pm Task #17 (Closed): Preliminary Concepting-houses, cranes and other arcitectural stuff for lvl 2.
Concepting a few versions of the houses for the first level for the level design document. Daniel Axelsson
04:49 pm Task #16 (Closed): Preliminary Concepting-houses, cranes and other arcitectural stuff for lvl 2.
Concepting a few versions of the houses for the first level for the level desgin document. Daniel Axelsson
04:45 pm Task #15 (Closed): Preliminary Concepting-tower
Concepting a few versions of the tower for the first level for the level desgin document. Daniel Axelsson
04:43 pm Task #14 (Closed): Preliminary Concepting-houses
Concepting a few version of houses for the first level for the level desgin document. Daniel Axelsson
04:18 pm Task #13 (Closed): Color palette
Deciding for a color palette for the texturing. Daniel Axelsson

04/05/2010

11:56 pm Game_Design_Document_v2.doc
Daniel Axelsson
11:56 pm Document: Game Design Doc vers.1
This is the first verison of the game design document. Daniel Axelsson

03/30/2010

07:27 pm SVN repositories up
SVN repositories are up and running now and can be found at:
@svn+ssh://yourlogin@svn.gscept.com/svn/2010/game1/tr...
Johannes Hirche
 

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