Activity

From 04/22/2010 to 05/21/2010

05/21/2010

07:36 pm Task #907 (New): Fading music
Make the music beautiful when entering battle state, and perhaps elsewhere Simon Stensmar
07:35 pm Bug #906 (New): Shaded text in menu
Sometimes when entering the menu (not ingame menu) the text will duplicate itself a fraction below and be black. unti... Simon Stensmar
07:32 pm Bug #905 (Closed): Tower UI only updates when in the tower
The UI does not update outside its tower
example: Fire a tower and hold ctrl to follow the projectile. UI will not...
Simon Stensmar
07:29 pm Bug #904 (Closed): Enter towers
You cannot enter a tower that is occupied, even if its the last tower and you have entered switch tower when it becam... Simon Stensmar
05:53 pm Task #892 (Completed): Show firing animation to all players.
Joakim Enmark
05:49 pm Bug #902 (Closed): Tower reload bar doesn't work correctly
The tower reload bar doesn't work correctly when changing between towers and switchtower state. Joakim Enmark
04:37 pm Task #900 (Closed): Fire power gauge in tower_ui
Redesign the fire power bar to be a gauge, and implement the functionality. Joel Lindqvist
04:11 pm Task #899 (Closed): Tower damaged versions with animation
Björn Svanström
03:57 pm Task #898 (Closed): finding sounds
Oskar Svensson
03:01 pm Task #895: Detailed Deployment Zones
*Remove this task, accidental duplicate* Andreas Granfält
02:52 pm Task #896 (Closed): Detailed Deployment Zones
Modeling detailed deployment zones and making a simple texture with alpha for them. Andreas Granfält
02:52 pm Task #895 (Closed): Detailed Deployment Zones
Modeling detailed deployment zones and making a simple texture with alpha for them. Andreas Granfält
02:48 pm Task #894 (Closed): (re-)Lightmapping Houses
Remade all the houses lightmaps and baked them due to models being changed during texturing, geometry removed and added. Andreas Granfält
02:04 pm Task #855 (Completed): Tower Texturing
:D Frida Eriksson
02:00 pm Task #893 (Completed): uv mapping tower
Oskar Svensson
02:00 pm Task #893 (Closed): uv mapping tower
Oskar Svensson
12:54 pm Task #892 (Closed): Show firing animation to all players.
All other players should see the firing animation when a player shoots with their towers. Joakim Enmark
12:01 pm Task #891 (Closed): 3D-crosshair
Mikael Brandt
10:09 am Task #887 (Completed): Water projectile plash
Mikael Brandt
09:28 am Task #888 (In Progress): spawn capsule
Ulf Utterström
09:27 am Task #888 (Closed): spawn capsule
Spawn a capsule and throw it backwards when tower fires Ulf Utterström
09:20 am Task #887 (Closed): Water projectile plash
Make it splash instead of boom when water is hit. Mikael Brandt
09:20 am Task #806 (Completed): Ulf-bubble
Ulf Utterström

05/20/2010

08:22 pm Task #885 (Closed): Final_water
Daniel Axelsson
08:21 pm Task #884 (Closed): Texturing level 2
Tomas Andersson
06:54 pm Task #883 (In Progress): making grass libraries
Oskar Svensson
06:53 pm Task #883 (Closed): making grass libraries
Oskar Svensson
06:22 pm Bug #848 (Resolved): Move team-gyroCopter also when moving teamtower
Mikael Brandt
06:17 pm Task #877 (Completed): Sounds: Reload & Shoot
Björn Svanström
05:02 pm Task #878 (Completed): Prop texturing
Emil Forss
04:42 pm Task #878 (Closed): Prop texturing
Texturing and mapping the milestones Emil Forss
04:21 pm Bug #876 (In Progress): Remove client on disconnection, serverside
Simon Stensmar
04:03 pm Task #877 (Closed): Sounds: Reload & Shoot
Björn Svanström
04:01 pm Bug #876 (Closed): Remove client on disconnection, serverside
Make sure the other players can continue play when someone disconnects!
the server must delete the client in all its...
Simon Stensmar
03:47 pm Task #875 (Closed): Tower HUD
Fix TowerHUD so it works like the artists wants it to Simon Stensmar
03:45 pm Bug #848 (In Progress): Move team-gyroCopter also when moving teamtower
Mikael Brandt
03:35 pm Task #874 (Closed): lightmap house rubble
Oskar Svensson
03:34 pm Task #808 (Completed): Team score
Ulf Utterström
03:22 pm Bug #873 (Closed): Wrong name/color in lobby after reconnect
Fix so your name and color doesn't fail (and you have to leave/join) when a client that has gotten disconnected from ... Simon Stensmar
02:33 pm Bug #851 (Resolved): Also Move Green Tower when moved
Simon Stensmar
02:06 pm Bug #847 (Resolved): Move Tower Copter Bug
Mikael Brandt
01:49 pm Task #802 (Completed): Teams: See allied tornløbers.
Mikael Brandt
01:05 pm Task #867 (In Progress): GUI Implementation
Helping out with deploying the GUI. Emil Forss
12:16 pm Bug #866 (Resolved): Game unrunnable outside of debug environment
Mikael Brandt
11:23 am Bug #866 (Closed): Game unrunnable outside of debug environment
Mikael Brandt
11:11 am Task #854 (In Progress): Client disconnection should make server check for victory
Joakim Enmark
09:15 am Bug #851 (In Progress): Also Move Green Tower when moved
Simon Stensmar

05/19/2010

06:11 pm Task #857 (Closed): making moving clouds for level 2
Oskar Svensson
06:05 pm Task #807 (In Progress): Game testing
Mikael Brandt
06:02 pm Bug #847 (In Progress): Move Tower Copter Bug
Mikael Brandt
05:25 pm Bug #856 (Closed): IP and Name reset
Simon Stensmar
05:06 pm Task #855 (Closed): Tower Texturing
Frida Eriksson
05:05 pm Task #166 (Completed): Water_R&D
passing it on to daniel Frida Eriksson
05:04 pm Task #719 (Completed): Tree texturing
Frida Eriksson
05:04 pm Task #719: Tree texturing
DONE!
twaking may be done later on .. if there is time! D;
Frida Eriksson
04:48 pm Task #854 (Closed): Client disconnection should make server check for victory
When a client disconnects abruptly when crashing or rage quitting, the server should handle it as having received a l... Mikael Brandt
04:45 pm Task #671 (Completed): House-rubble mapping and texturing
Björn Svanström
04:26 pm Task #833 (Completed): Smoother abstract fly cam.
Mikael Brandt
03:24 pm Bug #851 (Closed): Also Move Green Tower when moved
When a player has chosen a tower to move and another player moves that tower before the first player has moved the to... Ulf Utterström
12:56 pm Task #850 (Closed): Sound: Implement and balance sound effects
The remaining sounds need to be found/made and balanced. Will also try a last push at moving sound. Joel Lindqvist
12:47 pm Task #833 (In Progress): Smoother abstract fly cam.
Mikael Brandt
11:38 am Task #805 (Completed): Different colors on towers.
Mikael Brandt
11:38 am Bug #834 (Resolved): Placing tower underground
Simon Stensmar
11:23 am Task #821 (Completed): Team Check win
Simon Stensmar
10:42 am Bug #848 (Closed): Move team-gyroCopter also when moving teamtower
Ulf Utterström
10:07 am Bug #847 (Closed): Move Tower Copter Bug
If a player have started to move towards a tower and another player moves that tower, when the copter arrives where t... Ulf Utterström

05/18/2010

06:52 pm Task #810 (In Progress): Placing houses, props and foliage level 1
Tomas Andersson
05:36 pm Task #837 (Completed): Teams: Ammolevels
Mikael Brandt
05:15 pm Task #838 (In Progress): Deployment Areas
Tomas Andersson
05:15 pm Task #838 (Closed): Deployment Areas
creating and texturing deployment areas Tomas Andersson
04:19 pm Task #837 (Closed): Teams: Ammolevels
Notify teammates of ammolevels of tower. Mikael Brandt
02:20 pm Task #830 (Completed): Teams: Camera
Mikael Brandt
02:17 pm Bug #834 (Closed): Placing tower underground
Fix so that you can't deploy a tower before the level is loaded Ulf Utterström
02:03 pm Task #833 (Closed): Smoother abstract fly cam.
Mikael Brandt
01:38 pm Task #831 (Completed): Teleport particle
Tomas Andersson
01:38 pm Task #831 (Closed): Teleport particle
Tomas Andersson
01:13 pm Task #543 (Completed): Animate tower action
Björn Svanström
12:21 pm Task #830 (Closed): Teams: Camera
When switching to a tower most recently controlled by a teammate, the camera isn't right. Fix it. Mikael Brandt

05/17/2010

05:22 pm Task #821 (Closed): Team Check win
Make the game check win / loss depending on teams
and have server do it
Simon Stensmar
04:46 pm Task #804 (In Progress): Config file for saving settings stuff thingies.
A better way to access the settings file is needed. It's too hard-coded now. Joel Lindqvist
04:33 pm Task #803 (Completed): Exit game from within game
Joel Lindqvist
04:29 pm Task #754 (Completed): Vehicle texturing
Emil Forss
04:16 pm Task #808 (In Progress): Team score
Ulf Utterström
04:14 pm Task #800 (In Progress): New Level 2
Oskar Svensson
04:10 pm Task #769 (Completed): Fix grass shader
Ulf Utterström
04:03 pm Task #543: Animate tower action
Almost done. A couple of things need tweaking. Björn Svanström
03:22 pm Task #805 (In Progress): Different colors on towers.
Mikael Brandt
02:44 pm Task #809 (Completed): Teams: Occupied tower? No entry!
Ulf Utterström
01:54 pm Task #817 (In Progress): Meeting
A new issue, because the last one was removed. Should be 'in progress' but 100% done not to screw the stats up. Mikael Brandt
01:42 pm Task #816 (Closed): Tower UV Layout + Texturing
Daniel Axelsson
01:37 pm Task #812 (Closed): Additional particle effects
Daniel Axelsson
01:35 pm Task #811 (Closed): Placing houses, props and foliage level 2
Daniel Axelsson
01:35 pm Task #810 (Closed): Placing houses, props and foliage level 1
Daniel Axelsson
01:33 pm Task #809 (Closed): Teams: Occupied tower? No entry!
Mikael Brandt
01:29 pm Task #690 (In Progress): General troubleshooting
Daniel Axelsson
01:28 pm Task #571 (Closed): texturing_props
Daniel Axelsson
01:27 pm Task #161 (Closed): R&D-particles
Daniel Axelsson
01:24 pm Task #808 (Closed): Team score
Divide scores and make sure one get's credited for good things and punished for bad (teamly speaking). Mikael Brandt
01:24 pm Task #801 (Closed): Deployment areas team support
Daniel Axelsson
01:24 pm Task #773 (Closed): Teams!
Daniel Axelsson
01:21 pm Task #807 (In Progress): Game testing
Test game. Also negatively. Mikael Brandt
01:20 pm Task #806 (Closed): Ulf-bubble
Mikael Brandt
01:15 pm Task #805 (Closed): Different colors on towers.
Prepare for the coming of the graphics!! Mikael Brandt
01:07 pm Task #804 (Closed): Config file for saving settings stuff thingies.
Mikael Brandt
01:06 pm Task #803 (Closed): Exit game from within game
Mikael Brandt
01:04 pm Bug #794 (Resolved): Teams: Rehosting
Mikael Brandt
01:04 pm Task #802 (Closed): Teams: See allied tornløbers.
Mikael Brandt
12:57 pm Task #773 (Completed): Teams!
Mikael Brandt
12:00 pm Task #801: Deployment areas team support
It is now a matter of monkeywork for the graphics. Mikael Brandt
11:59 am Task #801 (Closed): Deployment areas team support
Mikael Brandt
11:37 am Bug #485 (Closed): Shaders
Daniel Axelsson
11:31 am Task #271 (Closed): Character vehicle modeling
Daniel Axelsson
11:30 am Task #587 (Closed): Level 1 terrain
Daniel Axelsson
11:30 am Task #652 (Closed): cleaning up files
Daniel Axelsson
11:30 am Task #456 (Closed): Network syncronize state transition
Daniel Axelsson
11:30 am Task #532 (Closed): Stop players from creating towers after the time limit.
Daniel Axelsson
11:30 am Task #638 (Closed): Start in SwitchTower state
Daniel Axelsson
11:30 am Task #688 (Closed): Smooth game over camera
Daniel Axelsson
11:30 am Task #602 (Closed): Rearchitechture Statistics
Daniel Axelsson
11:30 am Task #527 (Closed): Check for victory
Daniel Axelsson
11:29 am Task #701 (Closed): Personal color in lobby
Daniel Axelsson
11:29 am Task #526 (Closed): Game statistics
Daniel Axelsson
11:28 am Task #576 (Closed): Meeting
Daniel Axelsson
11:28 am Task #639 (Closed): Meeting 3-7 /5
Daniel Axelsson
11:27 am Task #691 (Closed): Switch music
Daniel Axelsson
11:27 am Task #349 (Closed): Destroy Tower
Daniel Axelsson
11:25 am Task #457 (Closed): lighthouse
Daniel Axelsson
11:25 am Task #553 (Closed): Level 2 - optimization and creating collision mesh
Daniel Axelsson
11:25 am Task #575 (Closed): prepare level 2 for mangalore
Daniel Axelsson
11:25 am Task #586 (Closed): atlas mapping houses
Daniel Axelsson
11:25 am Task #657 (Closed): Level2_terrain_continued
Daniel Axelsson
11:24 am Task #664 (Closed): Level 1 continued
Daniel Axelsson
11:24 am Task #579 (Closed): Rig and skin tower for animation
Daniel Axelsson
11:24 am Task #265 (Closed): Animation in nebula R&D
Daniel Axelsson
11:20 am Task #557 (Closed): UV atlas layout
Daniel Axelsson
11:19 am Task #698 (Closed): Dam - Modeling & UV-mapping
Daniel Axelsson
11:19 am Task #478 (Closed): Animation Props
Daniel Axelsson
11:17 am Task #165 (Closed): concept-GUI
Daniel Axelsson
11:01 am Task #535 (Closed): Modelling NPC:s
Daniel Axelsson
11:01 am Task #632 (Closed): UV mapping NPCs
Daniel Axelsson
11:00 am Task #473 (Closed): Project planning
Daniel Axelsson
11:00 am Task #160 (Closed): Environment_R&D
Daniel Axelsson
11:00 am Task #515 (Closed): Lightmapping and adding colliders for uv-mapped houses
Daniel Axelsson
10:47 am Task #658 (Closed): house_model_optimization
Daniel Axelsson
10:47 am Task #572 (Closed): houses_atlast_texturing
Daniel Axelsson
10:46 am Task #653 (Closed): mapping_texturing_farms_church
Daniel Axelsson
10:46 am Task #669 (Closed): lightmapping_props
Daniel Axelsson
10:45 am Bug #663 (Closed): Game crash when hitting tab in gamestate_battle
Daniel Axelsson
10:45 am Task #640 (Closed): Clientside object collision
Daniel Axelsson
10:45 am Task #483 (Closed): Smooth camera transition
Daniel Axelsson
10:44 am Task #704 (Closed): Follow Projectile
Daniel Axelsson
10:44 am Task #627 (Closed): Scramble aim when firing tower
Daniel Axelsson
10:44 am Task #367 (Closed): Place Towers
Daniel Axelsson
10:44 am Task #450 (Closed): particles-tower explosion
Daniel Axelsson
10:42 am Task #706 (Closed): trees_leaves and scene fixing
Daniel Axelsson
10:41 am Task #366 (Closed): Check out grass LOD distance
Daniel Axelsson
10:40 am Task #159 (Closed): Environment_R&D
Daniel Axelsson
10:39 am Task #647 (Closed): Level 2 - placing foliage
Daniel Axelsson
10:38 am Task #164 (Closed): Foliage-creation
Daniel Axelsson
10:36 am Task #555 (Closed): House Texturing
Daniel Axelsson
10:34 am Task #556 (Closed): Lvl 2 terrain textruring
Daniel Axelsson
10:33 am Task #672 (Closed): House texturing
Daniel Axelsson
10:33 am Bug #654 (Closed): Trying to find out whats wrong the village. extreme fps drop.
Daniel Axelsson
10:32 am Task #800 (Closed): New Level 2
Much smaller version of the earlier level, more to scale with the test level in an effort to improve FPS. Daniel Axelsson
10:31 am Task #799 (Closed): New Level 1
Much smaller version of the earlier level, more to scale with the test level in an effort to improve FPS. Daniel Axelsson
10:22 am Task #523 (Closed): Fire power indicator
Daniel Axelsson
10:22 am Task #525 (Closed): Reload progress bar
Daniel Axelsson
10:22 am Task #529 (Closed): In game menu
Daniel Axelsson
10:22 am Task #359 (Closed): Destroy Tower
Daniel Axelsson
10:21 am Bug #693 (Closed): Crosshair flickering
Daniel Axelsson
10:21 am Bug #771 (Closed): Limit charge shake effect.
Daniel Axelsson
10:20 am Task #680 (Closed): Different types of projectiles.
Daniel Axelsson
10:20 am Task #655 (Closed): Game Options Lobby Screen Gui Menu
Daniel Axelsson
10:20 am Task #662 (Closed): Fix lag when many objects rendered
Daniel Axelsson
10:18 am Task #673 (Closed): Cleanup and setting normal angles for edges.
Daniel Axelsson
10:18 am Task #753 (Closed): Modeling, optimizing and UV-mapping a new gyrocopter
Daniel Axelsson
10:17 am Task #711 (Closed): Fire animation on tower
Daniel Axelsson
10:16 am Bug #762 (Closed): Resetting of towerpositions when moving tower if fewer than two towers.
Daniel Axelsson
10:16 am Task #712 (Closed): Playable level
Daniel Axelsson
10:15 am Task #765 (Closed): New projectile: Antiprojectile
Daniel Axelsson
10:15 am Task #708 (Closed): Redeploy old towers
Daniel Axelsson
10:15 am Task #758 (Closed): Post effects
Daniel Axelsson
10:14 am Task #695 (Closed): texturing low poly forest
Daniel Axelsson
10:14 am Task #694 (Closed): modelling low poly forest
Daniel Axelsson
10:14 am Task #713 (Closed): Meeting
Daniel Axelsson
10:13 am Task #703 (Closed): lightmapping props
Daniel Axelsson
10:13 am Task #721 (Closed): TowerCameraProperty
Daniel Axelsson
10:13 am Task #692 (Closed): texturing_church
Daniel Axelsson
10:12 am Bug #748 (Closed): Not all towers received from network....
Daniel Axelsson
10:12 am Task #749 (Closed): cleanup props lightmaps
Daniel Axelsson
10:12 am Task #751 (Closed): Mockup tower damage versions
Daniel Axelsson
10:01 am Task #519 (Closed): Clouds + Texturing
Daniel Axelsson
09:54 am Task #244 (Closed): Foliage and ground texturing
Daniel Axelsson
09:54 am Task #458 (Closed): Game Logo!
Daniel Axelsson
09:54 am Task #531 (Closed): Game options message
Daniel Axelsson
09:54 am Task #534 (Closed): Level 2 Terrain
Daniel Axelsson
09:53 am Bug #546 (Closed): Game does not shut down correctly
Daniel Axelsson
09:53 am Task #554 (Closed): tree texturing
Daniel Axelsson
09:53 am Bug #559 (Closed): Projectiles cause multiple hits.
Daniel Axelsson
09:53 am Task #563 (Closed): Rebuild gameserver-client interface
Daniel Axelsson
09:53 am Task #570 (Closed): props texturing
Daniel Axelsson
09:53 am Task #585 (Closed): Level 2 - prepping and placing houses
Daniel Axelsson
09:53 am Task #589 (Closed): Tornløber
Daniel Axelsson
09:53 am Task #590 (Closed): Make obstacles destructable.
Daniel Axelsson
09:53 am Task #594 (Closed): Integrate Raknet
Daniel Axelsson
09:53 am Task #613 (Closed): Minimum tower placement distance
Daniel Axelsson
09:53 am Task #618 (Closed): Decrease ChargeTime & Increase Reload Time
Daniel Axelsson
09:53 am Task #630 (Closed): Improve statistics
Daniel Axelsson
09:53 am Task #631 (Closed): Notify clients when a disconnection occurs.
Daniel Axelsson
09:52 am Task #88 (Closed): Fire Tower!!
Daniel Axelsson
09:52 am Task #89 (Closed): Spawn projectile when tower gets fired
Daniel Axelsson
09:52 am Task #168 (Closed): Design Server
Daniel Axelsson
09:52 am Task #207 (Closed): Make Tower Aimable
Daniel Axelsson
09:46 am Task #458 (Completed): Game Logo!
Alan Kamieniarczyk
09:45 am Task #570 (Completed): props texturing
Christoffer Norström
09:44 am Task #695 (In Progress): texturing low poly forest
Christoffer Norström
09:44 am Task #519 (Completed): Clouds + Texturing
Tomas Andersson
09:43 am Task #652 (Completed): cleaning up files
Christoffer Norström
09:42 am Task #694 (Completed): modelling low poly forest
Christoffer Norström
09:41 am Task #554 (Completed): tree texturing
Christoffer Norström
08:30 am Task #758 (Completed): Post effects
Mikael Brandt
08:26 am Task #712 (Completed): Playable level
Mikael Brandt
08:24 am Bug #794 (Closed): Teams: Rehosting
When hosting a game, then quitting and hosting a new game, one is not able to place any towers. Mikael Brandt

05/14/2010

12:37 pm Bug #693 (Resolved): Crosshair flickering
Mikael Brandt
12:31 pm Task #765: New projectile: Antiprojectile
Need of special particle effects. Also perhaps a special sound. Mikael Brandt

05/13/2010

04:06 pm Task #680: Different types of projectiles.
Something funny with createentity in factorymanager, the entity shows up in the worlds center.... Mikael Brandt
02:13 pm Task #753 (Completed): Modeling, optimizing and UV-mapping a new gyrocopter
The model is finished (UV-mapped aswell as edge angles set) Andreas Granfält

05/12/2010

04:19 pm Task #749 (Completed): cleanup props lightmaps
Oskar Svensson
04:03 pm Task #765 (Completed): New projectile: Antiprojectile
Joakim Enmark
03:08 pm Bug #771 (Resolved): Limit charge shake effect.
Mikael Brandt
01:43 pm Bug #766 (In Progress): Fix GFX flickering in deployState
Ulf Utterström
01:41 pm Task #773 (Closed): Teams!
Make teams!
The color decides which team you are on.
teams have the same area of deployment and the towers are spli...
Simon Stensmar
01:34 pm Task #711 (Completed): Fire animation on tower
Mikael Brandt
01:34 pm Task #680 (Completed): Different types of projectiles.
Mikael Brandt
01:33 pm Task #655 (Completed): Game Options Lobby Screen Gui Menu
Mikael Brandt
01:33 pm Task #529 (Completed): In game menu
Mikael Brandt
01:32 pm Task #525 (Completed): Reload progress bar
Mikael Brandt
01:32 pm Task #523 (Completed): Fire power indicator
Mikael Brandt
01:30 pm Bug #693 (In Progress): Crosshair flickering
Mikael Brandt
01:29 pm Task #359 (Completed): Destroy Tower
Mikael Brandt
01:10 pm Bug #771 (Closed): Limit charge shake effect.
Mikael Brandt
09:12 am Task #769 (Closed): Fix grass shader
Figure out what to do about the grass shader, either remove it or make it look good instead of that it should cover o... Ulf Utterström

05/11/2010

05:36 pm Bug #766 (Closed): Fix GFX flickering in deployState
When you hover from the deployment area to the ground the tower you're about to deploy turns red. And when that happe... Ulf Utterström
05:34 pm Task #708 (Completed): Redeploy old towers
Ulf Utterström
05:25 pm Task #765 (Closed): New projectile: Antiprojectile
A new type of projectile that is effective at destroying incoming projectiles. Joakim Enmark
04:31 pm Task #712 (In Progress): Playable level
Mikael Brandt
04:27 pm Bug #762 (Resolved): Resetting of towerpositions when moving tower if fewer than two towers.
Mikael Brandt
04:21 pm Task #265 (Completed): Animation in nebula R&D
Björn Svanström
03:25 pm Bug #762 (Closed): Resetting of towerpositions when moving tower if fewer than two towers.
Mikael Brandt
02:50 pm Task #711 (In Progress): Fire animation on tower
Mikael Brandt
01:26 pm Task #758: Post effects
Mostly up to the graphics artists to pick the correct values and tweak and all. Mikael Brandt
12:56 pm Task #758 (Closed): Post effects
Mikael Brandt
12:55 pm Bug #748 (Resolved): Not all towers received from network....
Mikael Brandt
09:37 am Task #692 (Completed): texturing_church
Emil Forss
09:36 am Task #754 (Closed): Vehicle texturing
Texture the vehicles. Emil Forss
09:35 am Task #753 (Closed): Modeling, optimizing and UV-mapping a new gyrocopter
Started on a brand new, improved version on the gyrocopter, the modeling is completed already, just optimizing and UV... Andreas Granfält
09:16 am Task #673 (Completed): Cleanup and setting normal angles for edges.
Andreas Granfält
09:07 am Task #752 (Closed): texturing props-bridges
Christoffer Norström

05/10/2010

05:16 pm Task #708: Redeploy old towers
All that is missing is to todo so that you can see in the gui that you can/can't redeploy tower
source:trunk/code...
Ulf Utterström
04:30 pm Task #751 (Completed): Mockup tower damage versions
Björn Svanström
04:29 pm Task #751 (Closed): Mockup tower damage versions
Björn Svanström
04:02 pm Task #749 (Closed): cleanup props lightmaps
remove visible black seams on large props Oskar Svensson
04:01 pm Bug #748 (Closed): Not all towers received from network....
Again... This time the problem only occurs when the total amount of towers is a few more than we previously tested. Mikael Brandt
03:05 pm Task #721: TowerCameraProperty
Applied in changeset r1234. Mikael Brandt
12:12 pm Task #721 (Completed): TowerCameraProperty
Mikael Brandt
11:27 am Task #703 (Completed): lightmapping props
Oskar Svensson

05/07/2010

05:10 pm Task #721 (Closed): TowerCameraProperty
Take the camera stuff from TowerProperty and put in a new property. This cleans up the handling a lot. Mikael Brandt
05:06 pm Task #719: Tree texturing
finished 2 of the oak trees Frida Eriksson
05:05 pm Task #719 (Closed): Tree texturing
Frida Eriksson
05:04 pm Task #244 (Completed): Foliage and ground texturing
Frida Eriksson
12:13 pm Task #716 (Closed): Layout menus
Linnea Forslund
11:12 am Task #713 (Closed): Meeting
Log time here spent having meeting. Do not change the status of this issue. Mikael Brandt
11:08 am Bug #693 (Resolved): Crosshair flickering
Mikael Brandt
09:54 am Task #712 (Closed): Playable level
Decent frame rate and good gameplay and destructable houses. Mikael Brandt
09:48 am Task #456 (Completed): Network syncronize state transition
Mikael Brandt
09:47 am Task #708 (In Progress): Redeploy old towers
Mikael Brandt
09:47 am Task #701 (Completed): Personal color in lobby
Mikael Brandt
09:46 am Task #531 (Completed): Game options message
Mikael Brandt
09:45 am Task #530: Spectator cam
Free cam with aswd Mikael Brandt
09:40 am Task #640 (Completed): Clientside object collision
Mikael Brandt
09:38 am Task #590 (Completed): Make obstacles destructable.
Mikael Brandt
09:37 am Task #589 (Completed): Tornløber
Mikael Brandt
09:36 am Task #639 (Completed): Meeting 3-7 /5
Mikael Brandt
09:35 am Task #532 (Completed): Stop players from creating towers after the time limit.
Mikael Brandt
09:34 am Task #529: In game menu
Graphics remain. Mikael Brandt
09:33 am Task #525: Reload progress bar
Graphics improvement required. Mikael Brandt
09:33 am Task #523: Fire power indicator
Graphics remain. Mikael Brandt
09:25 am Task #349 (Completed): Destroy Tower
Mikael Brandt
09:24 am Task #207 (Completed): Make Tower Aimable
Mikael Brandt
09:24 am Task #89 (Completed): Spawn projectile when tower gets fired
Audio moved to new issue. Mikael Brandt
09:23 am Task #711 (Closed): Fire animation on tower
Mikael Brandt
09:22 am Task #88 (Completed): Fire Tower!!
Mikael Brandt
09:22 am Task #88: Fire Tower!!
Animation moved to new issue. Mikael Brandt

05/06/2010

05:36 pm Task #708 (Closed): Redeploy old towers
Ulf Utterström
05:22 pm Task #704 (Completed): Follow Projectile
Mikael Brandt
05:08 pm Task #706 (Closed): trees_leaves and scene fixing
Daniel Axelsson
05:07 pm Task #449 (Closed): texturing- creating atlas textures
Daniel Axelsson
05:05 pm Task #588 (Closed): Props_texturing
Daniel Axelsson
04:03 pm Task #704 (Closed): Follow Projectile
With the camera stupid. Mikael Brandt
03:19 pm Task #703 (Closed): lightmapping props
create a lightmap UV layout and bake AO for all props. Oskar Svensson
03:09 pm Task #701 (Closed): Personal color in lobby
Make so you can choose a color that will be the representive indicator for your towers
make sure only 1 can have a g...
Simon Stensmar
11:35 am Task #698 (Closed): Dam - Modeling & UV-mapping
Linnea Forslund
11:33 am Task #664 (Completed): Level 1 continued
Oskar Svensson
09:15 am Task #695 (Closed): texturing low poly forest
Christoffer Norström
09:11 am Task #694 (Closed): modelling low poly forest
Christoffer Norström

05/05/2010

09:55 pm Bug #693 (Closed): Crosshair flickering
Crosshair is in the middle of the screen for a fraction of a second when entering a tower Mikael Brandt
04:49 pm Task #692 (Closed): texturing_church
Will start texturing the church (since it needs something other than the standard texture) Will also add to the atlas... Emil Forss
04:40 pm Task #691 (Completed): Switch music
Ulf Utterström
04:40 pm Task #691 (Closed): Switch music
Switch music between menu and battle Ulf Utterström
04:36 pm Task #688 (Completed): Smooth game over camera
Ulf Utterström
04:12 pm Task #690 (In Progress): General troubleshooting
Bug fixing, finding sources of problems etc Tomas Andersson
04:09 pm Task #688 (Closed): Smooth game over camera
Fix smooth transition from any state to the gameover state. The camera view that is Simon Stensmar
03:00 pm Task #680 (Closed): Different types of projectiles.
Implement a system for creating different types of projectiles for the tower. Joakim Enmark
02:27 pm Bug #663 (Resolved): Game crash when hitting tab in gamestate_battle
Joakim Enmark
09:29 am Bug #663 (In Progress): Game crash when hitting tab in gamestate_battle
Joakim Enmark

05/04/2010

04:45 pm Task #673 (Closed): Cleanup and setting normal angles for edges.
Cleaning up scenes and setting normal angles for edges on the houses/props so that the final lightmap can be baked. A... Andreas Granfält
04:42 pm Task #587: Level 1 terrain
I've left the detail work to Oskar who modeled the other level, I'll head back to lightmapping/adding colliders and c... Andreas Granfält
04:42 pm Task #672 (Closed): House texturing
Daniel Axelsson
04:37 pm Task #664 (In Progress): Level 1 continued
Oskar Svensson
04:09 pm Task #671 (Closed): House-rubble mapping and texturing
Björn Svanström
02:59 pm Task #669 (Closed): lightmapping_props
Lightmapping of props. Emil Forss
01:17 pm Task #664 (Closed): Level 1 continued
Sculpt, optimize and UV map the terrain mesh for level 1 Oskar Svensson
12:49 pm Task #653 (Completed): mapping_texturing_farms_church
Emil Forss
12:48 pm Bug #663 (Closed): Game crash when hitting tab in gamestate_battle
Mikael Brandt
11:47 am Task #662 (Completed): Fix lag when many objects rendered
Ulf Utterström
11:46 am Task #662 (Closed): Fix lag when many objects rendered
Ulf Utterström

05/03/2010

05:01 pm Task #658 (Closed): house_model_optimization
Spent a few hours optimizing the house models. Adding this issue retroactivly. Emil Forss
05:00 pm Task #657 (Closed): Level2_terrain_continued
reduce poly count and add more detail in the center of the map. Oskar Svensson
04:50 pm Task #656 (In Progress): Ground indication of projectile hit
The ground should change in some way. Mikael Brandt
04:48 pm Task #655 (Closed): Game Options Lobby Screen Gui Menu
The screen showing when one has joined a game but it has not started yet. Mikael Brandt
04:43 pm Bug #654 (Closed): Trying to find out whats wrong the village. extreme fps drop.
Daniel Axelsson
04:41 pm Task #653 (Closed): mapping_texturing_farms_church
UV mapping the farms and the church for level 1. Emil Forss
04:19 pm Task #652 (Closed): cleaning up files
Christoffer Norström
02:01 pm Task #647 (Closed): Level 2 - placing foliage
Placing trees, bushes and vegetation. Tomas Andersson
02:00 pm Task #585 (Completed): Level 2 - prepping and placing houses
Tomas Andersson
11:56 am Task #638 (Completed): Start in SwitchTower state
Simon Stensmar
10:47 am Task #640 (Closed): Clientside object collision
Implement clientside collisions with objects. Joakim Enmark
09:49 am Task #602 (Completed): Rearchitechture Statistics
Closed because it's currently redundant Ulf Utterström
09:48 am Task #639 (Closed): Meeting 3-7 /5
Log meeting time here Ulf Utterström
09:47 am Task #638 (Closed): Start in SwitchTower state
Make it so you start in switch tower state instead of battle state Simon Stensmar
09:47 am Task #576 (Completed): Meeting
Ulf Utterström
09:08 am Task #627 (Completed): Scramble aim when firing tower
Mikael Brandt

04/30/2010

07:09 pm Task #632 (Completed): UV mapping NPCs
Linnea Forslund
07:09 pm Task #535 (Completed): Modelling NPC:s
Linnea Forslund
07:07 pm Task #632 (Closed): UV mapping NPCs
Linnea Forslund
05:02 pm Task #631 (Completed): Notify clients when a disconnection occurs.
Joakim Enmark
04:35 pm Bug #620 (Closed): Handle Connection lost
Ulf Utterström
03:20 pm Task #631 (Closed): Notify clients when a disconnection occurs.
The game server should notify all connected clients when a client disconnects from the server. Joakim Enmark
03:16 pm Task #613 (Completed): Minimum tower placement distance
Joakim Enmark
03:12 pm Task #630 (Closed): Improve statistics
Too few statistics are shown Ulf Utterström
03:04 pm Task #571: texturing_props
Im going to add props to my small atlastexture, so im not adding to my procentege rate! Alan Kamieniarczyk
01:29 pm Task #627 (Closed): Scramble aim when firing tower
Mikael Brandt
12:59 pm Task #590 (In Progress): Make obstacles destructable.
Mikael Brandt
12:58 pm Task #367 (Completed): Place Towers
I think this is mostly done for now. A new issue may be reported if this is not enough. Mikael Brandt
12:41 pm Bug #626 (Closed): Game crashes when entering an invalid IP address.
Mikael Brandt
11:05 am Bug #626 (Closed): Game crashes when entering an invalid IP address.
The game crashes when entering an invalid IP address in the main menu. Joakim Enmark

04/29/2010

05:57 pm Task #530: Spectator cam
There exists a camera property to do exactly this. Check it out. Mikael Brandt
05:56 pm Task #589 (In Progress): Tornløber
Mikael Brandt
05:31 pm Bug #620 (Closed): Handle Connection lost
A client does not know if the connection to the server is lost, fix it.
Ulf Utterström
05:10 pm Task #529: In game menu
The in-game menu is almost completed. It still looks mildly handicapped, but it does what it should. I also kinda dev... Joel Lindqvist
04:24 pm Task #613 (In Progress): Minimum tower placement distance
Joakim Enmark
04:24 pm Bug #546 (Resolved): Game does not shut down correctly
Joakim Enmark
04:24 pm Bug #559 (Resolved): Projectiles cause multiple hits.
Joakim Enmark
04:06 pm Task #618 (Closed): Decrease ChargeTime & Increase Reload Time
Ulf Utterström
03:28 pm Task #579 (Completed): Rig and skin tower for animation
Björn Svanström
02:11 pm Task #613 (Closed): Minimum tower placement distance
Make it so that towers can't be placed too close to eachother. Joakim Enmark
02:01 pm Task #602 (In Progress): Rearchitechture Statistics
Ulf Utterström
12:31 pm Task #602 (Closed): Rearchitechture Statistics
Statistics needs to be moved to host so that he is the only one keeping track of scores Ulf Utterström
12:28 pm Task #563 (Completed): Rebuild gameserver-client interface
Ulf Utterström
11:53 am Task #594 (Completed): Integrate Raknet
Ulf Utterström
09:37 am Task #594 (Closed): Integrate Raknet
Try to integrate Raknet since our current networkSystem causes lag Ulf Utterström

04/28/2010

04:53 pm Task #590 (Closed): Make obstacles destructable.
Make so we can import obstacles in our level, that can be destroyed / fly away (pushed by a projectile) and stuff. Mikael Brandt
04:51 pm Task #589 (Closed): Tornløber
Fix a Tornløber that runs/flies between towers and have the camera 'chase' him.
Mikael Brandt
04:32 pm Task #515: Lightmapping and adding colliders for uv-mapped houses
Forgot to add during the last log -- but some of the spent time on this task includes minor stuff I've done simultane... Andreas Granfält
04:31 pm Task #588 (Closed): Props_texturing
Daniel Axelsson
04:29 pm Task #587 (Closed): Level 1 terrain
Modeling the terrain for level 1 Andreas Granfält
04:29 pm Task #586 (Closed): atlas mapping houses
Oskar Svensson
03:53 pm Task #585 (Closed): Level 2 - prepping and placing houses
Tomas Andersson
10:29 am Task #534 (Completed): Level 2 Terrain
Oskar Svensson

04/27/2010

10:22 pm Task #520: Music - LVL1 battle theme
another sample from the song! now I really need to get some food! Frida Eriksson
05:33 pm Task #579 (Closed): Rig and skin tower for animation
Björn Svanström
05:07 pm Task #515: Lightmapping and adding colliders for uv-mapped houses
More houses has a lightmap and collision now, still need to bake occlusion for them though. Andreas Granfält
05:06 pm Task #576 (Closed): Meeting
Log your meeting times here Ulf Utterström
04:20 pm Task #575 (Completed): prepare level 2 for mangalore
Oskar Svensson
04:20 pm Task #575 (Closed): prepare level 2 for mangalore
create and add important game elements for the night level. Oskar Svensson
03:43 pm Task #529 (In Progress): In game menu
Joel Lindqvist
03:31 pm Bug #552 (Closed): When hitting enter while tower reloads - game crash!
Joel Lindqvist
02:40 pm Task #572 (Closed): houses_atlast_texturing
Map and assign house mapping to atlast textures. Emil Forss
02:24 pm Task #571 (Closed): texturing_props
Im texturing barrel, wheelbarrow, watertower and well! Alan Kamieniarczyk
02:23 pm Task #570 (Closed): props texturing
big sign, train tracks, small row boat, wind machine, small riverside bridge. Christoffer Norström
11:22 am Task #563 (Closed): Rebuild gameserver-client interface
We need to move the game logic to a central server so that the game will be synched at all clients Ulf Utterström
11:16 am Task #514: Make Additive Alpha shader animated
This will be moved on the shelf to make room fore more urgent issues Ulf Utterström
11:15 am Task #526 (Completed): Game statistics
This might need refactoring if we want to include more statistics information Ulf Utterström
11:14 am Task #527 (Completed): Check for victory
At writing moment this task is completed, but we will rewrite much of the server-client communication so this might ... Ulf Utterström
11:13 am Task #168 (Completed): Design Server
This issue has been closed Ulf Utterström
09:07 am Task #483 (Completed): Smooth camera transition
Mikael Brandt
08:17 am Bug #559 (Closed): Projectiles cause multiple hits.
Projectiles sometimes send collide message more than once when they hit a tower. This results in a single projectile ... Joakim Enmark

04/26/2010

10:08 pm Task #557 (Closed): UV atlas layout
Linnea Forslund
08:35 pm Task #556 (Closed): Lvl 2 terrain textruring
Daniel Axelsson
08:33 pm Task #211: Planning and management
Tidied up a lot on the projects site to make things more clear. Made sure all issues were up to date and correct. Mad... Daniel Axelsson
07:55 pm Task #555 (Closed): House Texturing
Frida Eriksson
06:05 pm Task #152 (Closed): Props, modeling, uv-mapping
Daniel Axelsson
05:47 pm Task #20 (Closed): Preliminary Concepting-tower and nature
Daniel Axelsson
05:47 pm Task #151 (Closed): Props, concepting
Daniel Axelsson
05:46 pm Task #161 (Rejected): R&D-particles
Daniel Axelsson
05:45 pm Task #14 (Closed): Preliminary Concepting-houses
Daniel Axelsson
05:45 pm Task #15 (Closed): Preliminary Concepting-tower
Daniel Axelsson
05:45 pm Task #19 (Closed): Preliminary Concepting-vehicles
Daniel Axelsson
05:45 pm Task #22 (Closed): Preliminary Concepting-houses, gadgets and vehicles
Daniel Axelsson
05:44 pm Task #61 (Closed): Define Network Interface
Daniel Axelsson
05:44 pm Task #62 (Closed): Define Network Interface
Daniel Axelsson
05:44 pm Task #63 (Closed): Define Network Interface
Daniel Axelsson
05:44 pm Task #64 (Closed): Define Network Interface
Daniel Axelsson
05:44 pm Task #86 (Closed): Create Tower
Daniel Axelsson
05:44 pm Task #87 (Closed): Make Tower Aimable
Daniel Axelsson
05:44 pm Task #90 (Closed): Decrease ammunition after firing tower
Daniel Axelsson
05:44 pm Task #115 (Closed): Level design document_LVL1
Daniel Axelsson
05:44 pm Task #116 (Closed): Level design document_LVL2
Daniel Axelsson
05:44 pm Task #153 (Closed): Lvl_1_house_modeling
Daniel Axelsson
05:44 pm Task #154 (Closed): Tower_concepting
Daniel Axelsson
05:44 pm Task #155 (Closed): Tower_concepting
Daniel Axelsson
05:43 pm Task #156 (Closed): Lvl_1/2_house_modeling_uv-mapping
Daniel Axelsson
05:43 pm Task #157 (Closed): Lvl_2_house_modeling_uv-mapping
Daniel Axelsson
05:43 pm Task #163 (Closed): Foliage-creation
Daniel Axelsson
05:43 pm Task #167 (Closed): ClientNetworkInterface & co
Daniel Axelsson
05:43 pm Task #169 (Closed): ClientNetworkInterface & co
Daniel Axelsson
05:43 pm Task #206 (Closed): Create Tower
Daniel Axelsson
05:42 pm Task #380 (Closed): Network: Rotate towers
Daniel Axelsson
05:42 pm Task #381 (Closed): SoundEffects, 3D and otherwise
Daniel Axelsson
05:42 pm Task #390 (Closed): Projectile collision
Daniel Axelsson
05:42 pm Task #554 (Closed): tree texturing
Christoffer Norström
05:42 pm Task #409 (Closed): destroyed_house_rubble_modelling
Daniel Axelsson
05:42 pm Task #423 (Closed): UV-mapping the first tower
Daniel Axelsson
05:42 pm Task #432 (Closed): Fix shader stuff
Daniel Axelsson
05:42 pm Task #444 (Closed): Game UI
Daniel Axelsson
05:42 pm Task #467 (Closed): Switch tower camera control
Daniel Axelsson
05:41 pm Task #528 (Closed): Be able to return to prev tower if it is the last one.
Daniel Axelsson
05:41 pm Task #548 (Closed): Laying out Atlas uvs for small props
Daniel Axelsson
05:41 pm Task #549 (Closed): Laying out Atlas uvs for bridges props
Daniel Axelsson
05:41 pm Task #262 (Closed): Atlas mapping and R&D for texturing houses
Daniel Axelsson
05:40 pm Task #267 (Closed): Prop Concept & Modelling
Daniel Axelsson
05:40 pm Task #270 (Closed): ServerNetworkInterface R&D
Daniel Axelsson
05:40 pm Task #273 (Closed): Uv-mapping house
Daniel Axelsson
05:40 pm Task #292 (Closed): Research SoundEffects
Daniel Axelsson
05:40 pm Task #296 (Closed): Research Level system
Daniel Axelsson
05:40 pm Task #304 (Closed): Research SoundEffects
Daniel Axelsson
05:40 pm Task #305 (Closed): Uv-mapping houses
Daniel Axelsson
05:40 pm Task #306 (Closed): Modeling the first tower
Daniel Axelsson
05:39 pm Task #315 (Closed): Prop Concept & Modelling
Daniel Axelsson
05:39 pm Task #320 (Closed): GameServer
Daniel Axelsson
05:39 pm Task #330 (Closed): Prop Modeling
Daniel Axelsson
05:39 pm Task #354 (Closed): prop modeling
Daniel Axelsson
05:39 pm Task #356 (Closed): Switch between towers
Daniel Axelsson
05:39 pm Task #357 (Closed): SwitchTower
Daniel Axelsson
05:38 pm Task #358 (Closed): Send/Recieve Created Towers
Daniel Axelsson
05:38 pm Task #370 (Closed): Map more houses
Daniel Axelsson
05:38 pm Task #379 (Closed): prop modeling
Daniel Axelsson
05:38 pm Task #163 (Completed): Foliage-creation
Christoffer Norström
05:38 pm Task #387 (Closed): UV mapping bridges
Daniel Axelsson
05:38 pm Task #424 (Closed): Clouds R&D
Daniel Axelsson
05:38 pm Task #448 (Closed): prop optimizing
Daniel Axelsson
05:37 pm Task #452 (Closed): UV mapping street lights
Daniel Axelsson
05:37 pm Task #458 (In Progress): Game Logo!
Daniel Axelsson
05:37 pm Task #517 (Closed): Atlas texturing_houses- planning and mockup
Daniel Axelsson
05:36 pm Task #516 (Closed): Modelling & UV-mapping - air ship
Daniel Axelsson
05:36 pm Task #518 (Closed): Atlas texturing-planning
Daniel Axelsson
05:00 pm Task #543: Animate tower action
Need to create a skeleton and rig the tower... Björn Svanström
04:51 pm Task #553 (Completed): Level 2 - optimization and creating collision mesh
Oskar Svensson
04:51 pm Task #553 (Closed): Level 2 - optimization and creating collision mesh
Oskar Svensson
03:11 pm Task #515: Lightmapping and adding colliders for uv-mapped houses
Completed set1 (atlas occlusion map of 9 houses) and added collision boxes for each. Waiting for more to be UV-mapped... Andreas Granfält
02:48 pm Bug #552 (Closed): When hitting enter while tower reloads - game crash!
Mikael Brandt
12:37 pm Task #526 (In Progress): Game statistics
Ulf Utterström
11:14 am Task #549 (Closed): Laying out Atlas uvs for bridges props
Daniel Axelsson
11:11 am Task #548 (Closed): Laying out Atlas uvs for small props
Daniel Axelsson
10:38 am Task #467 (Completed): Switch tower camera control
Joakim Enmark
10:38 am Bug #546 (Closed): Game does not shut down correctly
The game doesn't always shut down when closing the main window. Joakim Enmark
09:24 am Task #543 (Closed): Animate tower action
Shot, recoil, reload, Björn Svanström

04/25/2010

10:10 am Task #262 (Completed): Atlas mapping and R&D for texturing houses
Tomas Andersson
10:10 am Task #156 (Completed): Lvl_1/2_house_modeling_uv-mapping
Tomas Andersson

04/23/2010

05:29 pm Task #527 (In Progress): Check for victory
Ulf Utterström
05:06 pm Task #532 (In Progress): Stop players from creating towers after the time limit.
testing req. but generally done Simon Stensmar
04:35 pm Task #244: Foliage and ground texturing
finished flowers 01- 05 and grass 01-02 Frida Eriksson
04:19 pm Task #535 (Closed): Modelling NPC:s
Linnea Forslund
03:40 pm Task #534 (Closed): Level 2 Terrain
concepting and modeling the terrain for level 2. Oskar Svensson
01:16 pm Task #516 (Completed): Modelling & UV-mapping - air ship
Linnea Forslund
01:05 pm Task #533 (Closed): GUI
Test gui and final gui. Tomas Andersson
12:03 pm Task #525 (In Progress): Reload progress bar
Joel Lindqvist
12:00 pm Task #523 (In Progress): Fire power indicator
Joel Lindqvist
11:47 am Task #528 (Completed): Be able to return to prev tower if it is the last one.
Simon Stensmar
10:21 am Task #532 (Closed): Stop players from creating towers after the time limit.
as the title says. Simon Stensmar
10:03 am Task #531 (Closed): Game options message
Deployment time.
Number of towers.
Level to play.
etc.
Mikael Brandt
10:01 am Task #530 (New): Spectator cam
Move like in CS. Mikael Brandt
10:01 am Task #529 (Closed): In game menu
Exit game.
Options: Audio, video.
Mikael Brandt
10:00 am Task #528 (Closed): Be able to return to prev tower if it is the last one.
Mikael Brandt
10:00 am Task #527 (Closed): Check for victory
Mikael Brandt
09:59 am Task #526 (Closed): Game statistics
Gather during game, and then show after game. Mikael Brandt
09:58 am Task #525 (Closed): Reload progress bar
Indicator of remaining time of tower reload. Mikael Brandt
09:58 am Task #524 (New): Sound on projectile
Mikael Brandt
09:57 am Task #523 (Closed): Fire power indicator
Mikael Brandt
09:46 am Task #381 (Completed): SoundEffects, 3D and otherwise
Mikael Brandt

04/22/2010

06:45 pm Task #520 (In Progress): Music - LVL1 battle theme
Frida Eriksson
06:43 pm Task #520 (Closed): Music - LVL1 battle theme
here is a sample of the upcoming battle theme! IT IS KINDA CRAZY! LOL Frida Eriksson
06:42 pm Task #519 (In Progress): Clouds + Texturing
Tomas Andersson
06:41 pm Task #519 (Closed): Clouds + Texturing
Tomas Andersson
06:41 pm Task #517 (Completed): Atlas texturing_houses- planning and mockup
Daniel Axelsson
06:40 pm Task #518 (Closed): Atlas texturing-planning
Frida Eriksson
06:40 pm Task #517 (Closed): Atlas texturing_houses- planning and mockup
Daniel Axelsson
05:28 pm Task #516 (Closed): Modelling & UV-mapping - air ship
Linnea Forslund
05:07 pm Task #515 (Closed): Lightmapping and adding colliders for uv-mapped houses
Lightmapping and adding colliders for uv-mapped houses (starting with 9 houses; lvl1_house11 up until lvl1_house20 --... Andreas Granfält
04:57 pm Task #423 (Completed): UV-mapping the first tower
Andreas Granfält
04:30 pm Task #514 (Closed): Make Additive Alpha shader animated
Add functionality so that the Additive Alpha shader can be animated Ulf Utterström
03:34 pm Task #409 (Completed): destroyed_house_rubble_modelling
Emil Forss
10:43 am Task #432 (Completed): Fix shader stuff
Omitted superfluous functionality in the shader
source:trunk\work\shaders\2.0\quest_shade.fx
Ulf Utterström
 

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