Activity

From 05/04/2010 to 06/02/2010

06/02/2010

11:28 pm Task #752 (Closed): texturing props-bridges
Daniel Axelsson
11:23 pm Task #1068 (Closed): Game Testing - QA bugsearching
Daniel Axelsson
11:19 pm Task #1032 (Closed): New Level 1
Daniel Axelsson
11:19 pm Task #1067 (In Progress): Planning for SGA trip - merch etc.
Doing some planning for the sga trip. Talking to the SGA people about what needs to be done. Fixing merch, organizing... Daniel Axelsson
11:16 pm Task #1066 (Closed): Poster objects lighting and rendering
Setting up a few renders to be used for the poster. Daniel Axelsson
11:10 pm Task #211: Planning and management
Haven't logged much here recently, but a lot has been going on. During the end of the project the tempo stepped up dr... Daniel Axelsson
10:55 pm Task #166 (Closed): Water_R&D
Daniel Axelsson
10:55 pm Task #209 (Closed): Music-main menu theme
Daniel Axelsson
10:55 pm Task #480 (Closed): Art Direction and Managing
Daniel Axelsson
10:54 pm Task #514 (Closed): Make Additive Alpha shader animated
Daniel Axelsson
10:54 pm Task #520 (Closed): Music - LVL1 battle theme
Daniel Axelsson
10:54 pm Task #533 (Closed): GUI
Daniel Axelsson
10:54 pm Task #543 (Closed): Animate tower action
Daniel Axelsson
10:54 pm Task #671 (Closed): House-rubble mapping and texturing
Daniel Axelsson
10:54 pm Task #716 (Closed): Layout menus
Daniel Axelsson
10:54 pm Task #719 (Closed): Tree texturing
Daniel Axelsson
10:54 pm Task #754 (Closed): Vehicle texturing
Daniel Axelsson
10:54 pm Task #769 (Closed): Fix grass shader
Daniel Axelsson
10:53 pm Task #799 (Closed): New Level 1
Daniel Axelsson
10:53 pm Task #800 (Closed): New Level 2
Daniel Axelsson
10:53 pm Task #802 (Closed): Teams: See allied tornløbers.
Daniel Axelsson
10:53 pm Task #803 (Closed): Exit game from within game
Daniel Axelsson
10:53 pm Task #804 (Closed): Config file for saving settings stuff thingies.
Daniel Axelsson
10:53 pm Task #805 (Closed): Different colors on towers.
Daniel Axelsson
10:52 pm Task #806 (Closed): Ulf-bubble
Daniel Axelsson
10:52 pm Task #808 (Closed): Team score
Daniel Axelsson
10:52 pm Task #809 (Closed): Teams: Occupied tower? No entry!
Daniel Axelsson
10:52 pm Task #810 (Closed): Placing houses, props and foliage level 1
Daniel Axelsson
10:52 pm Task #816 (Closed): Tower UV Layout + Texturing
Daniel Axelsson
10:52 pm Task #821 (Closed): Team Check win
Daniel Axelsson
10:51 pm Task #830 (Closed): Teams: Camera
Daniel Axelsson
10:51 pm Task #831 (Closed): Teleport particle
Daniel Axelsson
10:51 pm Task #833 (Closed): Smoother abstract fly cam.
Daniel Axelsson
10:51 pm Task #837 (Closed): Teams: Ammolevels
Daniel Axelsson
10:51 pm Task #838 (Closed): Deployment Areas
Daniel Axelsson
10:51 pm Task #850 (Closed): Sound: Implement and balance sound effects
Daniel Axelsson
10:51 pm Task #854 (Closed): Client disconnection should make server check for victory
Daniel Axelsson
10:51 pm Task #855 (Closed): Tower Texturing
Daniel Axelsson
10:50 pm Task #857 (Closed): making moving clouds for level 2
Daniel Axelsson
10:50 pm Task #874 (Closed): lightmap house rubble
Daniel Axelsson
10:50 pm Task #875 (Closed): Tower HUD
Daniel Axelsson
10:50 pm Task #877 (Closed): Sounds: Reload & Shoot
Daniel Axelsson
10:50 pm Task #878 (Closed): Prop texturing
Daniel Axelsson
10:50 pm Task #883 (Closed): making grass libraries
Daniel Axelsson
10:50 pm Task #884 (Closed): Texturing level 2
Daniel Axelsson
10:49 pm Task #887 (Closed): Water projectile plash
Daniel Axelsson
10:49 pm Task #888 (Closed): spawn capsule
Daniel Axelsson
10:49 pm Task #891 (Closed): 3D-crosshair
Daniel Axelsson
10:49 pm Task #892 (Closed): Show firing animation to all players.
Daniel Axelsson
10:49 pm Task #893 (Closed): uv mapping tower
Daniel Axelsson
10:49 pm Task #894 (Closed): (re-)Lightmapping Houses
Daniel Axelsson
10:49 pm Task #895 (Closed): Detailed Deployment Zones
Daniel Axelsson
10:48 pm Task #896 (Closed): Detailed Deployment Zones
Daniel Axelsson
10:48 pm Task #898 (Closed): finding sounds
Daniel Axelsson
10:48 pm Task #916 (Closed): fix bridges
Daniel Axelsson
10:48 pm Task #915 (Closed): making ambient sounds
Daniel Axelsson
10:48 pm Task #899 (Closed): Tower damaged versions with animation
Daniel Axelsson
10:48 pm Task #900 (Closed): Fire power gauge in tower_ui
Daniel Axelsson
10:47 pm Task #917 (Closed): misc research
Daniel Axelsson
10:47 pm Task #989 (Closed): Crunch Time
Daniel Axelsson
10:47 pm Bug #766 (Closed): Fix GFX flickering in deployState
Daniel Axelsson
10:47 pm Bug #794 (Closed): Teams: Rehosting
Daniel Axelsson
10:47 pm Bug #834 (Closed): Placing tower underground
Daniel Axelsson
10:47 pm Bug #847 (Closed): Move Tower Copter Bug
Daniel Axelsson
10:47 pm Bug #848 (Closed): Move team-gyroCopter also when moving teamtower
Daniel Axelsson
10:46 pm Bug #851 (Closed): Also Move Green Tower when moved
Daniel Axelsson
10:46 pm Bug #856 (Closed): IP and Name reset
Daniel Axelsson
10:46 pm Bug #866 (Closed): Game unrunnable outside of debug environment
Daniel Axelsson
10:46 pm Bug #873 (Closed): Wrong name/color in lobby after reconnect
Daniel Axelsson
10:46 pm Bug #876 (Closed): Remove client on disconnection, serverside
Daniel Axelsson
10:46 pm Bug #902 (Closed): Tower reload bar doesn't work correctly
Daniel Axelsson
10:46 pm Bug #904 (Closed): Enter towers
Daniel Axelsson
10:45 pm Bug #905 (Closed): Tower UI only updates when in the tower
Daniel Axelsson
10:45 pm Task #920 (Closed): level texturing
Daniel Axelsson
10:44 pm Bug #921 (Closed): GUI Error when closing the game
Daniel Axelsson
10:44 pm Task #922 (Closed): How-to-Play
Daniel Axelsson
10:44 pm Task #928 (Closed): UI sound effects
Daniel Axelsson
10:44 pm Task #929 (Closed): Play testing
Daniel Axelsson
10:44 pm Task #930 (Closed): creating HUD
Daniel Axelsson
10:44 pm Task #931 (Closed): creating cursor
Daniel Axelsson
10:44 pm Task #932 (Closed): Custom mousepointer
Daniel Axelsson
10:44 pm Task #944 (Closed): Play sound effect when changing ammo
Daniel Axelsson
10:44 pm Task #945 (Closed): Play click sound in menu
Daniel Axelsson
10:44 pm Task #948 (Closed): Animate gyrocopter
Daniel Axelsson
10:44 pm Task #949 (Closed): add sound elements to level 2
Daniel Axelsson
10:43 pm Task #954 (Closed): SGA Trailer
Daniel Axelsson
10:43 pm Task #956 (Closed): Game testing, gui-final/Deadline
Daniel Axelsson
10:43 pm Bug #970 (Closed): Score screen bug
Daniel Axelsson
10:43 pm Task #971 (Closed): Add Punk ui messages
Daniel Axelsson
10:43 pm Task #972 (Closed): Crush Chaos
Daniel Axelsson
10:42 pm Bug #974 (Closed): Joining a game server before the host.
Daniel Axelsson
10:42 pm Task #976 (Closed): Show Punk Mark
Daniel Axelsson
10:42 pm Task #978 (Closed): Additional Gametesting
Daniel Axelsson
10:41 pm Task #983 (Closed): get the horizon and fog to work
Daniel Axelsson
10:40 pm Task #984 (Closed): Birds and butterfly effects
Daniel Axelsson
10:40 pm Task #990 (Closed): Reset video settings
Daniel Axelsson
10:40 pm Bug #993 (Closed): NetworkServer sometimes crashes on start.
Daniel Axelsson
10:39 pm Task #994 (Closed): crunch time
Daniel Axelsson
10:39 pm Task #995 (Closed): level 2 concept
Daniel Axelsson
10:39 pm Task #996 (Closed): In game menu in deploystate
Daniel Axelsson
10:39 pm Task #1001 (Closed): Team names above tornløber
Daniel Axelsson
10:38 pm Task #1002 (Closed): Tower's aim shouldn't be reset when teleported
Daniel Axelsson
10:35 pm Task #1030 (Closed): Move Camera by moving mouse to screen edges
Daniel Axelsson
10:35 pm Task #920 (Completed): level texturing
Frida Eriksson
10:35 pm Task #1031 (Closed): Rotate towers by holding down mouse button just prior to placing them
Daniel Axelsson
10:34 pm Task #1033 (Closed): Writing the manual
Daniel Axelsson
10:34 pm Task #1052 (Closed): PC_game_cover
Daniel Axelsson
10:34 pm Task #1063 (Closed): improving hud
Daniel Axelsson
10:34 pm Task #1065 (Closed): Logo and poster
Daniel Axelsson
10:34 pm Task #1059 (Closed): Making the manual
Daniel Axelsson
09:41 pm Task #1065 (Closed): Logo and poster
Frida Eriksson
05:29 pm Task #1063 (Closed): improving hud
change health-meter & teleport bar and tweaking details. Christoffer Norström
05:23 pm Task #1052 (Completed): PC_game_cover
Alan Kamieniarczyk
10:43 am Task #1059 (Completed): Making the manual
Oskar Svensson
10:43 am Task #1059 (Closed): Making the manual
Oskar Svensson

06/01/2010

12:34 pm Task #980 (Feedback): It should be possible to open the ingame menu in most states.
Mikael Brandt
12:33 pm Bug #993 (Resolved): NetworkServer sometimes crashes on start.
Mikael Brandt
12:32 pm Task #875 (Completed): Tower HUD
Mikael Brandt
10:19 am Task #1052 (Closed): PC_game_cover
Alan Kamieniarczyk

05/31/2010

07:03 pm Task #1034 (New): Chat
In game chat, make a chat that displays text (colored) sent from any player. Simon Stensmar
04:49 pm Task #1033 (Closed): Writing the manual
Emil Forss
04:44 pm Task #1032 (Closed): New Level 1
Oskar Svensson
04:42 pm Task #915 (Completed): making ambient sounds
Oskar Svensson
04:41 pm Task #928 (Completed): UI sound effects
Oskar Svensson
04:41 pm Task #929 (Completed): Play testing
Oskar Svensson
04:39 pm Task #949 (Completed): add sound elements to level 2
Oskar Svensson
04:23 pm Task #1031 (Closed): Rotate towers by holding down mouse button just prior to placing them
Mikael Brandt
03:29 pm Task #1030 (Closed): Move Camera by moving mouse to screen edges
Ulf Utterström
12:11 pm Task #1002 (Completed): Tower's aim shouldn't be reset when teleported
Mikael Brandt
11:11 am Task #996 (Completed): In game menu in deploystate
Ulf Utterström
09:40 am Bug #969 (In Progress): Lost Game crash
Simon Stensmar
09:24 am Bug #970 (Resolved): Score screen bug
Simon Stensmar
09:12 am Task #990 (Completed): Reset video settings
Mikael Brandt
09:00 am Task #1002 (In Progress): Tower's aim shouldn't be reset when teleported
Mikael Brandt

05/28/2010

05:02 pm Task #1002 (Closed): Tower's aim shouldn't be reset when teleported
It would be cool, but is maybe too complex to change right now. Mikael Brandt
04:56 pm Task #953 (Feedback): Constrain camera in Z and X in GameState_AbstractFlyCam
Mikael Brandt
04:53 pm Task #1001 (Closed): Team names above tornløber
Make a text effect ("3d" text) apprear above teammates Simon Stensmar
03:15 pm Task #996 (Closed): In game menu in deploystate
You should be able to leave the game in deploy state Ulf Utterström
03:14 pm Task #514 (Completed): Make Additive Alpha shader animated
Ulf Utterström
03:13 pm Bug #766 (Resolved): Fix GFX flickering in deployState
Ulf Utterström
03:13 pm Task #976 (Completed): Show Punk Mark
Ulf Utterström
03:10 pm Task #995 (Closed): level 2 concept
Christoffer Norström
03:08 pm Task #994: crunch time
Christoffer Norström wrote:
> ...Fixing terrain textures, game testing, tooltips, improving HUD...etc.
Christoffer Norström
03:08 pm Task #994: crunch time
Christoffer Norström wrote:
> ...Fixing terrain textures, game testing, tooltips, improving HUD...etc.
Christoffer Norström
03:07 pm Task #994 (Closed): crunch time
...Fixing terrain textures, game testing, tooltips, improving HUD...and so on. Christoffer Norström
02:24 pm Bug #993 (Closed): NetworkServer sometimes crashes on start.
Joakim Enmark
12:56 pm Task #991 (In Progress): Sky dome, texture painting
Alan Kamieniarczyk
11:38 am Task #990 (Closed): Reset video settings
Make the game reset the video settings when you start with a resolution that your monitor can't handle. Joel Lindqvist
10:33 am Task #989 (Completed): Crunch Time
Andreas Granfält
10:32 am Task #989 (Closed): Crunch Time
Just logging time for the time I forgot to log during the days before the SGA deadline (excluding the GUI time the la... Andreas Granfält
10:12 am Task #987 (In Progress): Continuing the GUI work
Took over the GUI work from Linnea the 24th to get it ready for SGA. (and until the project ends, since she's on vaca... Andreas Granfält
10:06 am Task #986 (In Progress): Fixing the level textures
Frida Eriksson
09:57 am Task #985 (Closed): Startscreen_background
Daniel Axelsson
09:57 am Task #985 (Closed): Startscreen_background
I have to make a copy of our level and pose up a camera in it for the game's background. Daniel Axelsson
09:55 am Task #984 (Closed): Birds and butterfly effects
I need to create effekts for butterflies and birds flying around in the level. Daniel Axelsson
09:53 am Task #983 (Closed): get the horizon and fog to work
I had to get the horizon and the fog to work the way we wanted to. Daniel Axelsson
09:51 am Task #982 (Closed): fixing post effects bubble
Daniel Axelsson
09:51 am Task #982 (Closed): fixing post effects bubble
tweaking the values in the post effekt bubble to get nice post effects and color correcting. Daniel Axelsson
09:47 am Bug #360 (Closed): Explosion and Smoke effect layers
Daniel Axelsson
09:46 am Task #799 (Completed): New Level 1
Andreas Granfält
09:46 am Task #896 (Completed): Detailed Deployment Zones
Andreas Granfält
09:46 am Task #811 (Closed): Placing houses, props and foliage level 2
Daniel Axelsson
09:45 am Task #895 (Completed): Detailed Deployment Zones
Andreas Granfält
09:45 am Task #812 (Closed): Additional particle effects
Daniel Axelsson
09:44 am Task #956 (Completed): Game testing, gui-final/Deadline
Emil Forss
09:43 am Task #885 (Closed): Final_water
Daniel Axelsson
09:42 am Task #804 (Completed): Config file for saving settings stuff thingies.
Joel Lindqvist
09:42 am Task #850 (Completed): Sound: Implement and balance sound effects
Joel Lindqvist
09:41 am Task #900 (Completed): Fire power gauge in tower_ui
Joel Lindqvist
08:28 am Task #980 (In Progress): It should be possible to open the ingame menu in most states.
Joakim Enmark
08:28 am Task #980 (Feedback): It should be possible to open the ingame menu in most states.
You can't open the ingame menu in the following game states: Deploy, follow_tornlober, lost. Joakim Enmark

05/27/2010

05:34 pm Task #979 (In Progress): Model 3d model of logo (super-cool)
Björn Svanström
05:08 pm Task #978 (Closed): Additional Gametesting
Emil Forss
04:56 pm Task #971 (Completed): Add Punk ui messages
Ulf Utterström
04:55 pm Task #976 (In Progress): Show Punk Mark
Ulf Utterström
04:48 pm Task #209 (Completed): Music-main menu theme
Frida Eriksson
04:47 pm Task #520 (Completed): Music - LVL1 battle theme
Frida Eriksson
04:43 pm Task #976 (Closed): Show Punk Mark
Ulf Utterström
04:25 pm Task #922 (Completed): How-to-Play
Tomas Andersson
04:24 pm Task #810 (Completed): Placing houses, props and foliage level 1
Tomas Andersson
04:00 pm Task #975 (New): crunch time
From the 21st to the 25th there were tons of different tasks and people forgot to log time, this is a ticket for that. Tomas Andersson
03:59 pm Bug #974 (Closed): Joining a game server before the host.
It's possible for a client to join a game server before the host. The result is that the host is unable to send game ... Joakim Enmark
03:39 pm Task #972 (Closed): Crush Chaos
finish everything for sga deadline Oskar Svensson
01:36 pm Task #971 (In Progress): Add Punk ui messages
Ulf Utterström
01:36 pm Task #971 (Closed): Add Punk ui messages
Ulf Utterström
11:28 am Bug #970 (Closed): Score screen bug
wehn a player has recieved disconnection and the player who hosted the game starts a new the old player was still vis... Ulf Utterström
11:26 am Bug #969 (Resolved): Lost Game crash
Game crashed when player has lost game and has been in lost game view for a while. Ulf Utterström
08:26 am Task #954 (Completed): SGA Trailer
Björn Svanström

05/26/2010

02:05 am Task #480 (Completed): Art Direction and Managing
Frida Eriksson

05/25/2010

01:13 am Task #956 (Closed): Game testing, gui-final/Deadline
Emil Forss
10:50 pm Task #533 (Completed): GUI
Alan Kamieniarczyk
02:46 pm Task #932 (Completed): Custom mousepointer
Joakim Enmark
01:12 pm Task #954 (Closed): SGA Trailer
Björn Svanström
09:33 am Task #945 (Completed): Play click sound in menu
Simon Stensmar
02:22 am Task #716 (Completed): Layout menus
Linnea Forslund
02:20 am Task #716: Layout menus
Maybe not the correct way to work with issues, but in this issue I did the layouts of the menus and all of the placin... Linnea Forslund

05/24/2010

12:05 am Task #953 (Feedback): Constrain camera in Z and X in GameState_AbstractFlyCam
So one can't leave the level. It looks stupid. Mikael Brandt
11:26 pm Bug #952 (New): installer includes too much files
export folder is full of stuff from the examples and loads of unused files Johannes Hirche
06:39 pm Task #949 (In Progress): add sound elements to level 2
Oskar Svensson
06:39 pm Task #949 (Closed): add sound elements to level 2
Oskar Svensson
05:30 pm Task #948 (Closed): Animate gyrocopter
Bug style animation Björn Svanström
05:29 pm Task #899 (Completed): Tower damaged versions with animation
Björn Svanström
05:15 pm Task #944 (Completed): Play sound effect when changing ammo
Mikael Brandt
05:14 pm Task #888 (Completed): spawn capsule
Mikael Brandt
02:31 pm Bug #876 (Resolved): Remove client on disconnection, serverside
Simon Stensmar
11:59 am Task #945 (Closed): Play click sound in menu
Mikael Brandt
11:58 am Task #944 (Closed): Play sound effect when changing ammo
Mikael Brandt
09:43 am Task #932 (Closed): Custom mousepointer
Use a custom mousepointer. Joakim Enmark
09:28 am Bug #905 (Resolved): Tower UI only updates when in the tower
Simon Stensmar
09:20 am Task #930 (Completed): creating HUD
Christoffer Norström
09:18 am Task #931 (Completed): creating cursor
Christoffer Norström
09:17 am Task #931 (Closed): creating cursor
Christoffer Norström
09:15 am Task #930 (Closed): creating HUD
Christoffer Norström

05/23/2010

08:40 pm Task #929 (Closed): Play testing
Oskar Svensson
08:39 pm Task #928 (Closed): UI sound effects
Oskar Svensson
08:37 pm Task #800 (Completed): New Level 2
Oskar Svensson
08:37 pm Task #857 (Completed): making moving clouds for level 2
Oskar Svensson
08:36 pm Task #874 (Completed): lightmap house rubble
Oskar Svensson
05:56 pm Bug #904 (Resolved): Enter towers
Simon Stensmar
05:55 pm Task #854 (Completed): Client disconnection should make server check for victory
Simon Stensmar
02:21 pm Bug #904 (In Progress): Enter towers
Mikael Brandt
01:04 pm Bug #921 (Resolved): GUI Error when closing the game
Mikael Brandt
12:55 pm Bug #904 (Resolved): Enter towers
Mikael Brandt
12:21 pm Bug #902 (Resolved): Tower reload bar doesn't work correctly
Mikael Brandt
10:18 am Task #922 (Closed): How-to-Play
Tomas Andersson
10:17 am Task #884 (Completed): Texturing level 2
Tomas Andersson
10:16 am Task #838 (Completed): Deployment Areas
Tomas Andersson
02:07 am Bug #921 (Closed): GUI Error when closing the game
This->Object()
it has something to do with the UI, that its more then one window open or so.
Simon Stensmar

05/22/2010

01:04 am Task #920 (Closed): level texturing
Frida Eriksson
01:02 am Task #816 (Completed): Tower UV Layout + Texturing
Frida Eriksson
11:17 pm Bug #905 (In Progress): Tower UI only updates when in the tower
Simon Stensmar
08:12 pm Task #883 (Completed): making grass libraries
Oskar Svensson
08:11 pm Task #917 (Closed): misc research
Oskar Svensson
08:10 pm Task #916 (Closed): fix bridges
Oskar Svensson
08:09 pm Task #915 (Closed): making ambient sounds
Oskar Svensson
08:08 pm Task #898 (Completed): finding sounds
Oskar Svensson

05/21/2010

07:36 pm Task #907 (New): Fading music
Make the music beautiful when entering battle state, and perhaps elsewhere Simon Stensmar
07:35 pm Bug #906 (New): Shaded text in menu
Sometimes when entering the menu (not ingame menu) the text will duplicate itself a fraction below and be black. unti... Simon Stensmar
07:32 pm Bug #905 (Closed): Tower UI only updates when in the tower
The UI does not update outside its tower
example: Fire a tower and hold ctrl to follow the projectile. UI will not...
Simon Stensmar
07:29 pm Bug #904 (Closed): Enter towers
You cannot enter a tower that is occupied, even if its the last tower and you have entered switch tower when it becam... Simon Stensmar
05:53 pm Task #892 (Completed): Show firing animation to all players.
Joakim Enmark
05:49 pm Bug #902 (Closed): Tower reload bar doesn't work correctly
The tower reload bar doesn't work correctly when changing between towers and switchtower state. Joakim Enmark
04:37 pm Task #900 (Closed): Fire power gauge in tower_ui
Redesign the fire power bar to be a gauge, and implement the functionality. Joel Lindqvist
04:11 pm Task #899 (Closed): Tower damaged versions with animation
Björn Svanström
03:57 pm Task #898 (Closed): finding sounds
Oskar Svensson
03:01 pm Task #895: Detailed Deployment Zones
*Remove this task, accidental duplicate* Andreas Granfält
02:52 pm Task #896 (Closed): Detailed Deployment Zones
Modeling detailed deployment zones and making a simple texture with alpha for them. Andreas Granfält
02:52 pm Task #895 (Closed): Detailed Deployment Zones
Modeling detailed deployment zones and making a simple texture with alpha for them. Andreas Granfält
02:48 pm Task #894 (Closed): (re-)Lightmapping Houses
Remade all the houses lightmaps and baked them due to models being changed during texturing, geometry removed and added. Andreas Granfält
02:04 pm Task #855 (Completed): Tower Texturing
:D Frida Eriksson
02:00 pm Task #893 (Completed): uv mapping tower
Oskar Svensson
02:00 pm Task #893 (Closed): uv mapping tower
Oskar Svensson
12:54 pm Task #892 (Closed): Show firing animation to all players.
All other players should see the firing animation when a player shoots with their towers. Joakim Enmark
12:01 pm Task #891 (Closed): 3D-crosshair
Mikael Brandt
10:09 am Task #887 (Completed): Water projectile plash
Mikael Brandt
09:28 am Task #888 (In Progress): spawn capsule
Ulf Utterström
09:27 am Task #888 (Closed): spawn capsule
Spawn a capsule and throw it backwards when tower fires Ulf Utterström
09:20 am Task #887 (Closed): Water projectile plash
Make it splash instead of boom when water is hit. Mikael Brandt
09:20 am Task #806 (Completed): Ulf-bubble
Ulf Utterström

05/20/2010

08:22 pm Task #885 (Closed): Final_water
Daniel Axelsson
08:21 pm Task #884 (Closed): Texturing level 2
Tomas Andersson
06:54 pm Task #883 (In Progress): making grass libraries
Oskar Svensson
06:53 pm Task #883 (Closed): making grass libraries
Oskar Svensson
06:22 pm Bug #848 (Resolved): Move team-gyroCopter also when moving teamtower
Mikael Brandt
06:17 pm Task #877 (Completed): Sounds: Reload & Shoot
Björn Svanström
05:02 pm Task #878 (Completed): Prop texturing
Emil Forss
04:42 pm Task #878 (Closed): Prop texturing
Texturing and mapping the milestones Emil Forss
04:21 pm Bug #876 (In Progress): Remove client on disconnection, serverside
Simon Stensmar
04:03 pm Task #877 (Closed): Sounds: Reload & Shoot
Björn Svanström
04:01 pm Bug #876 (Closed): Remove client on disconnection, serverside
Make sure the other players can continue play when someone disconnects!
the server must delete the client in all its...
Simon Stensmar
03:47 pm Task #875 (Closed): Tower HUD
Fix TowerHUD so it works like the artists wants it to Simon Stensmar
03:45 pm Bug #848 (In Progress): Move team-gyroCopter also when moving teamtower
Mikael Brandt
03:35 pm Task #874 (Closed): lightmap house rubble
Oskar Svensson
03:34 pm Task #808 (Completed): Team score
Ulf Utterström
03:22 pm Bug #873 (Closed): Wrong name/color in lobby after reconnect
Fix so your name and color doesn't fail (and you have to leave/join) when a client that has gotten disconnected from ... Simon Stensmar
02:33 pm Bug #851 (Resolved): Also Move Green Tower when moved
Simon Stensmar
02:06 pm Bug #847 (Resolved): Move Tower Copter Bug
Mikael Brandt
01:49 pm Task #802 (Completed): Teams: See allied tornløbers.
Mikael Brandt
01:05 pm Task #867 (In Progress): GUI Implementation
Helping out with deploying the GUI. Emil Forss
12:16 pm Bug #866 (Resolved): Game unrunnable outside of debug environment
Mikael Brandt
11:23 am Bug #866 (Closed): Game unrunnable outside of debug environment
Mikael Brandt
11:11 am Task #854 (In Progress): Client disconnection should make server check for victory
Joakim Enmark
09:15 am Bug #851 (In Progress): Also Move Green Tower when moved
Simon Stensmar

05/19/2010

06:11 pm Task #857 (Closed): making moving clouds for level 2
Oskar Svensson
06:05 pm Task #807 (In Progress): Game testing
Mikael Brandt
06:02 pm Bug #847 (In Progress): Move Tower Copter Bug
Mikael Brandt
05:25 pm Bug #856 (Closed): IP and Name reset
Simon Stensmar
05:06 pm Task #855 (Closed): Tower Texturing
Frida Eriksson
05:05 pm Task #166 (Completed): Water_R&D
passing it on to daniel Frida Eriksson
05:04 pm Task #719 (Completed): Tree texturing
Frida Eriksson
05:04 pm Task #719: Tree texturing
DONE!
twaking may be done later on .. if there is time! D;
Frida Eriksson
04:48 pm Task #854 (Closed): Client disconnection should make server check for victory
When a client disconnects abruptly when crashing or rage quitting, the server should handle it as having received a l... Mikael Brandt
04:45 pm Task #671 (Completed): House-rubble mapping and texturing
Björn Svanström
04:26 pm Task #833 (Completed): Smoother abstract fly cam.
Mikael Brandt
03:24 pm Bug #851 (Closed): Also Move Green Tower when moved
When a player has chosen a tower to move and another player moves that tower before the first player has moved the to... Ulf Utterström
12:56 pm Task #850 (Closed): Sound: Implement and balance sound effects
The remaining sounds need to be found/made and balanced. Will also try a last push at moving sound. Joel Lindqvist
12:47 pm Task #833 (In Progress): Smoother abstract fly cam.
Mikael Brandt
11:38 am Task #805 (Completed): Different colors on towers.
Mikael Brandt
11:38 am Bug #834 (Resolved): Placing tower underground
Simon Stensmar
11:23 am Task #821 (Completed): Team Check win
Simon Stensmar
10:42 am Bug #848 (Closed): Move team-gyroCopter also when moving teamtower
Ulf Utterström
10:07 am Bug #847 (Closed): Move Tower Copter Bug
If a player have started to move towards a tower and another player moves that tower, when the copter arrives where t... Ulf Utterström

05/18/2010

06:52 pm Task #810 (In Progress): Placing houses, props and foliage level 1
Tomas Andersson
05:36 pm Task #837 (Completed): Teams: Ammolevels
Mikael Brandt
05:15 pm Task #838 (In Progress): Deployment Areas
Tomas Andersson
05:15 pm Task #838 (Closed): Deployment Areas
creating and texturing deployment areas Tomas Andersson
04:19 pm Task #837 (Closed): Teams: Ammolevels
Notify teammates of ammolevels of tower. Mikael Brandt
02:20 pm Task #830 (Completed): Teams: Camera
Mikael Brandt
02:17 pm Bug #834 (Closed): Placing tower underground
Fix so that you can't deploy a tower before the level is loaded Ulf Utterström
02:03 pm Task #833 (Closed): Smoother abstract fly cam.
Mikael Brandt
01:38 pm Task #831 (Completed): Teleport particle
Tomas Andersson
01:38 pm Task #831 (Closed): Teleport particle
Tomas Andersson
01:13 pm Task #543 (Completed): Animate tower action
Björn Svanström
12:21 pm Task #830 (Closed): Teams: Camera
When switching to a tower most recently controlled by a teammate, the camera isn't right. Fix it. Mikael Brandt

05/17/2010

05:22 pm Task #821 (Closed): Team Check win
Make the game check win / loss depending on teams
and have server do it
Simon Stensmar
04:46 pm Task #804 (In Progress): Config file for saving settings stuff thingies.
A better way to access the settings file is needed. It's too hard-coded now. Joel Lindqvist
04:33 pm Task #803 (Completed): Exit game from within game
Joel Lindqvist
04:29 pm Task #754 (Completed): Vehicle texturing
Emil Forss
04:16 pm Task #808 (In Progress): Team score
Ulf Utterström
04:14 pm Task #800 (In Progress): New Level 2
Oskar Svensson
04:10 pm Task #769 (Completed): Fix grass shader
Ulf Utterström
04:03 pm Task #543: Animate tower action
Almost done. A couple of things need tweaking. Björn Svanström
03:22 pm Task #805 (In Progress): Different colors on towers.
Mikael Brandt
02:44 pm Task #809 (Completed): Teams: Occupied tower? No entry!
Ulf Utterström
01:54 pm Task #817 (In Progress): Meeting
A new issue, because the last one was removed. Should be 'in progress' but 100% done not to screw the stats up. Mikael Brandt
01:42 pm Task #816 (Closed): Tower UV Layout + Texturing
Daniel Axelsson
01:37 pm Task #812 (Closed): Additional particle effects
Daniel Axelsson
01:35 pm Task #811 (Closed): Placing houses, props and foliage level 2
Daniel Axelsson
01:35 pm Task #810 (Closed): Placing houses, props and foliage level 1
Daniel Axelsson
01:33 pm Task #809 (Closed): Teams: Occupied tower? No entry!
Mikael Brandt
01:29 pm Task #690 (In Progress): General troubleshooting
Daniel Axelsson
01:28 pm Task #571 (Closed): texturing_props
Daniel Axelsson
01:27 pm Task #161 (Closed): R&D-particles
Daniel Axelsson
01:24 pm Task #808 (Closed): Team score
Divide scores and make sure one get's credited for good things and punished for bad (teamly speaking). Mikael Brandt
01:24 pm Task #801 (Closed): Deployment areas team support
Daniel Axelsson
01:24 pm Task #773 (Closed): Teams!
Daniel Axelsson
01:21 pm Task #807 (In Progress): Game testing
Test game. Also negatively. Mikael Brandt
01:20 pm Task #806 (Closed): Ulf-bubble
Mikael Brandt
01:15 pm Task #805 (Closed): Different colors on towers.
Prepare for the coming of the graphics!! Mikael Brandt
01:07 pm Task #804 (Closed): Config file for saving settings stuff thingies.
Mikael Brandt
01:06 pm Task #803 (Closed): Exit game from within game
Mikael Brandt
01:04 pm Bug #794 (Resolved): Teams: Rehosting
Mikael Brandt
01:04 pm Task #802 (Closed): Teams: See allied tornløbers.
Mikael Brandt
12:57 pm Task #773 (Completed): Teams!
Mikael Brandt
12:00 pm Task #801: Deployment areas team support
It is now a matter of monkeywork for the graphics. Mikael Brandt
11:59 am Task #801 (Closed): Deployment areas team support
Mikael Brandt
11:37 am Bug #485 (Closed): Shaders
Daniel Axelsson
11:31 am Task #271 (Closed): Character vehicle modeling
Daniel Axelsson
11:30 am Task #587 (Closed): Level 1 terrain
Daniel Axelsson
11:30 am Task #652 (Closed): cleaning up files
Daniel Axelsson
11:30 am Task #456 (Closed): Network syncronize state transition
Daniel Axelsson
11:30 am Task #532 (Closed): Stop players from creating towers after the time limit.
Daniel Axelsson
11:30 am Task #638 (Closed): Start in SwitchTower state
Daniel Axelsson
11:30 am Task #688 (Closed): Smooth game over camera
Daniel Axelsson
11:30 am Task #602 (Closed): Rearchitechture Statistics
Daniel Axelsson
11:30 am Task #527 (Closed): Check for victory
Daniel Axelsson
11:29 am Task #701 (Closed): Personal color in lobby
Daniel Axelsson
11:29 am Task #526 (Closed): Game statistics
Daniel Axelsson
11:28 am Task #576 (Closed): Meeting
Daniel Axelsson
11:28 am Task #639 (Closed): Meeting 3-7 /5
Daniel Axelsson
11:27 am Task #691 (Closed): Switch music
Daniel Axelsson
11:27 am Task #349 (Closed): Destroy Tower
Daniel Axelsson
11:25 am Task #457 (Closed): lighthouse
Daniel Axelsson
11:25 am Task #553 (Closed): Level 2 - optimization and creating collision mesh
Daniel Axelsson
11:25 am Task #575 (Closed): prepare level 2 for mangalore
Daniel Axelsson
11:25 am Task #586 (Closed): atlas mapping houses
Daniel Axelsson
11:25 am Task #657 (Closed): Level2_terrain_continued
Daniel Axelsson
11:24 am Task #664 (Closed): Level 1 continued
Daniel Axelsson
11:24 am Task #579 (Closed): Rig and skin tower for animation
Daniel Axelsson
11:24 am Task #265 (Closed): Animation in nebula R&D
Daniel Axelsson
11:20 am Task #557 (Closed): UV atlas layout
Daniel Axelsson
11:19 am Task #698 (Closed): Dam - Modeling & UV-mapping
Daniel Axelsson
11:19 am Task #478 (Closed): Animation Props
Daniel Axelsson
11:17 am Task #165 (Closed): concept-GUI
Daniel Axelsson
11:01 am Task #535 (Closed): Modelling NPC:s
Daniel Axelsson
11:01 am Task #632 (Closed): UV mapping NPCs
Daniel Axelsson
11:00 am Task #473 (Closed): Project planning
Daniel Axelsson
11:00 am Task #160 (Closed): Environment_R&D
Daniel Axelsson
11:00 am Task #515 (Closed): Lightmapping and adding colliders for uv-mapped houses
Daniel Axelsson
10:47 am Task #658 (Closed): house_model_optimization
Daniel Axelsson
10:47 am Task #572 (Closed): houses_atlast_texturing
Daniel Axelsson
10:46 am Task #653 (Closed): mapping_texturing_farms_church
Daniel Axelsson
10:46 am Task #669 (Closed): lightmapping_props
Daniel Axelsson
10:45 am Bug #663 (Closed): Game crash when hitting tab in gamestate_battle
Daniel Axelsson
10:45 am Task #640 (Closed): Clientside object collision
Daniel Axelsson
10:45 am Task #483 (Closed): Smooth camera transition
Daniel Axelsson
10:44 am Task #704 (Closed): Follow Projectile
Daniel Axelsson
10:44 am Task #627 (Closed): Scramble aim when firing tower
Daniel Axelsson
10:44 am Task #367 (Closed): Place Towers
Daniel Axelsson
10:44 am Task #450 (Closed): particles-tower explosion
Daniel Axelsson
10:42 am Task #706 (Closed): trees_leaves and scene fixing
Daniel Axelsson
10:41 am Task #366 (Closed): Check out grass LOD distance
Daniel Axelsson
10:40 am Task #159 (Closed): Environment_R&D
Daniel Axelsson
10:39 am Task #647 (Closed): Level 2 - placing foliage
Daniel Axelsson
10:38 am Task #164 (Closed): Foliage-creation
Daniel Axelsson
10:36 am Task #555 (Closed): House Texturing
Daniel Axelsson
10:34 am Task #556 (Closed): Lvl 2 terrain textruring
Daniel Axelsson
10:33 am Task #672 (Closed): House texturing
Daniel Axelsson
10:33 am Bug #654 (Closed): Trying to find out whats wrong the village. extreme fps drop.
Daniel Axelsson
10:32 am Task #800 (Closed): New Level 2
Much smaller version of the earlier level, more to scale with the test level in an effort to improve FPS. Daniel Axelsson
10:31 am Task #799 (Closed): New Level 1
Much smaller version of the earlier level, more to scale with the test level in an effort to improve FPS. Daniel Axelsson
10:22 am Task #523 (Closed): Fire power indicator
Daniel Axelsson
10:22 am Task #525 (Closed): Reload progress bar
Daniel Axelsson
10:22 am Task #529 (Closed): In game menu
Daniel Axelsson
10:22 am Task #359 (Closed): Destroy Tower
Daniel Axelsson
10:21 am Bug #693 (Closed): Crosshair flickering
Daniel Axelsson
10:21 am Bug #771 (Closed): Limit charge shake effect.
Daniel Axelsson
10:20 am Task #680 (Closed): Different types of projectiles.
Daniel Axelsson
10:20 am Task #655 (Closed): Game Options Lobby Screen Gui Menu
Daniel Axelsson
10:20 am Task #662 (Closed): Fix lag when many objects rendered
Daniel Axelsson
10:18 am Task #673 (Closed): Cleanup and setting normal angles for edges.
Daniel Axelsson
10:18 am Task #753 (Closed): Modeling, optimizing and UV-mapping a new gyrocopter
Daniel Axelsson
10:17 am Task #711 (Closed): Fire animation on tower
Daniel Axelsson
10:16 am Bug #762 (Closed): Resetting of towerpositions when moving tower if fewer than two towers.
Daniel Axelsson
10:16 am Task #712 (Closed): Playable level
Daniel Axelsson
10:15 am Task #765 (Closed): New projectile: Antiprojectile
Daniel Axelsson
10:15 am Task #708 (Closed): Redeploy old towers
Daniel Axelsson
10:15 am Task #758 (Closed): Post effects
Daniel Axelsson
10:14 am Task #695 (Closed): texturing low poly forest
Daniel Axelsson
10:14 am Task #694 (Closed): modelling low poly forest
Daniel Axelsson
10:14 am Task #713 (Closed): Meeting
Daniel Axelsson
10:13 am Task #703 (Closed): lightmapping props
Daniel Axelsson
10:13 am Task #721 (Closed): TowerCameraProperty
Daniel Axelsson
10:13 am Task #692 (Closed): texturing_church
Daniel Axelsson
10:12 am Bug #748 (Closed): Not all towers received from network....
Daniel Axelsson
10:12 am Task #749 (Closed): cleanup props lightmaps
Daniel Axelsson
10:12 am Task #751 (Closed): Mockup tower damage versions
Daniel Axelsson
10:01 am Task #519 (Closed): Clouds + Texturing
Daniel Axelsson
09:54 am Task #244 (Closed): Foliage and ground texturing
Daniel Axelsson
09:54 am Task #458 (Closed): Game Logo!
Daniel Axelsson
09:54 am Task #531 (Closed): Game options message
Daniel Axelsson
09:54 am Task #534 (Closed): Level 2 Terrain
Daniel Axelsson
09:53 am Bug #546 (Closed): Game does not shut down correctly
Daniel Axelsson
09:53 am Task #554 (Closed): tree texturing
Daniel Axelsson
09:53 am Bug #559 (Closed): Projectiles cause multiple hits.
Daniel Axelsson
09:53 am Task #563 (Closed): Rebuild gameserver-client interface
Daniel Axelsson
09:53 am Task #570 (Closed): props texturing
Daniel Axelsson
09:53 am Task #585 (Closed): Level 2 - prepping and placing houses
Daniel Axelsson
09:53 am Task #589 (Closed): Tornløber
Daniel Axelsson
09:53 am Task #590 (Closed): Make obstacles destructable.
Daniel Axelsson
09:53 am Task #594 (Closed): Integrate Raknet
Daniel Axelsson
09:53 am Task #613 (Closed): Minimum tower placement distance
Daniel Axelsson
09:53 am Task #618 (Closed): Decrease ChargeTime & Increase Reload Time
Daniel Axelsson
09:53 am Task #630 (Closed): Improve statistics
Daniel Axelsson
09:53 am Task #631 (Closed): Notify clients when a disconnection occurs.
Daniel Axelsson
09:52 am Task #88 (Closed): Fire Tower!!
Daniel Axelsson
09:52 am Task #89 (Closed): Spawn projectile when tower gets fired
Daniel Axelsson
09:52 am Task #168 (Closed): Design Server
Daniel Axelsson
09:52 am Task #207 (Closed): Make Tower Aimable
Daniel Axelsson
09:46 am Task #458 (Completed): Game Logo!
Alan Kamieniarczyk
09:45 am Task #570 (Completed): props texturing
Christoffer Norström
09:44 am Task #695 (In Progress): texturing low poly forest
Christoffer Norström
09:44 am Task #519 (Completed): Clouds + Texturing
Tomas Andersson
09:43 am Task #652 (Completed): cleaning up files
Christoffer Norström
09:42 am Task #694 (Completed): modelling low poly forest
Christoffer Norström
09:41 am Task #554 (Completed): tree texturing
Christoffer Norström
08:30 am Task #758 (Completed): Post effects
Mikael Brandt
08:26 am Task #712 (Completed): Playable level
Mikael Brandt
08:24 am Bug #794 (Closed): Teams: Rehosting
When hosting a game, then quitting and hosting a new game, one is not able to place any towers. Mikael Brandt

05/14/2010

12:37 pm Bug #693 (Resolved): Crosshair flickering
Mikael Brandt
12:31 pm Task #765: New projectile: Antiprojectile
Need of special particle effects. Also perhaps a special sound. Mikael Brandt

05/13/2010

04:06 pm Task #680: Different types of projectiles.
Something funny with createentity in factorymanager, the entity shows up in the worlds center.... Mikael Brandt
02:13 pm Task #753 (Completed): Modeling, optimizing and UV-mapping a new gyrocopter
The model is finished (UV-mapped aswell as edge angles set) Andreas Granfält

05/12/2010

04:19 pm Task #749 (Completed): cleanup props lightmaps
Oskar Svensson
04:03 pm Task #765 (Completed): New projectile: Antiprojectile
Joakim Enmark
03:08 pm Bug #771 (Resolved): Limit charge shake effect.
Mikael Brandt
01:43 pm Bug #766 (In Progress): Fix GFX flickering in deployState
Ulf Utterström
01:41 pm Task #773 (Closed): Teams!
Make teams!
The color decides which team you are on.
teams have the same area of deployment and the towers are spli...
Simon Stensmar
01:34 pm Task #711 (Completed): Fire animation on tower
Mikael Brandt
01:34 pm Task #680 (Completed): Different types of projectiles.
Mikael Brandt
01:33 pm Task #655 (Completed): Game Options Lobby Screen Gui Menu
Mikael Brandt
01:33 pm Task #529 (Completed): In game menu
Mikael Brandt
01:32 pm Task #525 (Completed): Reload progress bar
Mikael Brandt
01:32 pm Task #523 (Completed): Fire power indicator
Mikael Brandt
01:30 pm Bug #693 (In Progress): Crosshair flickering
Mikael Brandt
01:29 pm Task #359 (Completed): Destroy Tower
Mikael Brandt
01:10 pm Bug #771 (Closed): Limit charge shake effect.
Mikael Brandt
09:12 am Task #769 (Closed): Fix grass shader
Figure out what to do about the grass shader, either remove it or make it look good instead of that it should cover o... Ulf Utterström

05/11/2010

05:36 pm Bug #766 (Closed): Fix GFX flickering in deployState
When you hover from the deployment area to the ground the tower you're about to deploy turns red. And when that happe... Ulf Utterström
05:34 pm Task #708 (Completed): Redeploy old towers
Ulf Utterström
05:25 pm Task #765 (Closed): New projectile: Antiprojectile
A new type of projectile that is effective at destroying incoming projectiles. Joakim Enmark
04:31 pm Task #712 (In Progress): Playable level
Mikael Brandt
04:27 pm Bug #762 (Resolved): Resetting of towerpositions when moving tower if fewer than two towers.
Mikael Brandt
04:21 pm Task #265 (Completed): Animation in nebula R&D
Björn Svanström
03:25 pm Bug #762 (Closed): Resetting of towerpositions when moving tower if fewer than two towers.
Mikael Brandt
02:50 pm Task #711 (In Progress): Fire animation on tower
Mikael Brandt
01:26 pm Task #758: Post effects
Mostly up to the graphics artists to pick the correct values and tweak and all. Mikael Brandt
12:56 pm Task #758 (Closed): Post effects
Mikael Brandt
12:55 pm Bug #748 (Resolved): Not all towers received from network....
Mikael Brandt
09:37 am Task #692 (Completed): texturing_church
Emil Forss
09:36 am Task #754 (Closed): Vehicle texturing
Texture the vehicles. Emil Forss
09:35 am Task #753 (Closed): Modeling, optimizing and UV-mapping a new gyrocopter
Started on a brand new, improved version on the gyrocopter, the modeling is completed already, just optimizing and UV... Andreas Granfält
09:16 am Task #673 (Completed): Cleanup and setting normal angles for edges.
Andreas Granfält
09:07 am Task #752 (Closed): texturing props-bridges
Christoffer Norström

05/10/2010

05:16 pm Task #708: Redeploy old towers
All that is missing is to todo so that you can see in the gui that you can/can't redeploy tower
source:trunk/code...
Ulf Utterström
04:30 pm Task #751 (Completed): Mockup tower damage versions
Björn Svanström
04:29 pm Task #751 (Closed): Mockup tower damage versions
Björn Svanström
04:02 pm Task #749 (Closed): cleanup props lightmaps
remove visible black seams on large props Oskar Svensson
04:01 pm Bug #748 (Closed): Not all towers received from network....
Again... This time the problem only occurs when the total amount of towers is a few more than we previously tested. Mikael Brandt
03:05 pm Task #721: TowerCameraProperty
Applied in changeset r1234. Mikael Brandt
12:12 pm Task #721 (Completed): TowerCameraProperty
Mikael Brandt
11:27 am Task #703 (Completed): lightmapping props
Oskar Svensson

05/07/2010

05:10 pm Task #721 (Closed): TowerCameraProperty
Take the camera stuff from TowerProperty and put in a new property. This cleans up the handling a lot. Mikael Brandt
05:06 pm Task #719: Tree texturing
finished 2 of the oak trees Frida Eriksson
05:05 pm Task #719 (Closed): Tree texturing
Frida Eriksson
05:04 pm Task #244 (Completed): Foliage and ground texturing
Frida Eriksson
12:13 pm Task #716 (Closed): Layout menus
Linnea Forslund
11:12 am Task #713 (Closed): Meeting
Log time here spent having meeting. Do not change the status of this issue. Mikael Brandt
11:08 am Bug #693 (Resolved): Crosshair flickering
Mikael Brandt
09:54 am Task #712 (Closed): Playable level
Decent frame rate and good gameplay and destructable houses. Mikael Brandt
09:48 am Task #456 (Completed): Network syncronize state transition
Mikael Brandt
09:47 am Task #708 (In Progress): Redeploy old towers
Mikael Brandt
09:47 am Task #701 (Completed): Personal color in lobby
Mikael Brandt
09:46 am Task #531 (Completed): Game options message
Mikael Brandt
09:45 am Task #530: Spectator cam
Free cam with aswd Mikael Brandt
09:40 am Task #640 (Completed): Clientside object collision
Mikael Brandt
09:38 am Task #590 (Completed): Make obstacles destructable.
Mikael Brandt
09:37 am Task #589 (Completed): Tornløber
Mikael Brandt
09:36 am Task #639 (Completed): Meeting 3-7 /5
Mikael Brandt
09:35 am Task #532 (Completed): Stop players from creating towers after the time limit.
Mikael Brandt
09:34 am Task #529: In game menu
Graphics remain. Mikael Brandt
09:33 am Task #525: Reload progress bar
Graphics improvement required. Mikael Brandt
09:33 am Task #523: Fire power indicator
Graphics remain. Mikael Brandt
09:25 am Task #349 (Completed): Destroy Tower
Mikael Brandt
09:24 am Task #207 (Completed): Make Tower Aimable
Mikael Brandt
09:24 am Task #89 (Completed): Spawn projectile when tower gets fired
Audio moved to new issue. Mikael Brandt
09:23 am Task #711 (Closed): Fire animation on tower
Mikael Brandt
09:22 am Task #88 (Completed): Fire Tower!!
Mikael Brandt
09:22 am Task #88: Fire Tower!!
Animation moved to new issue. Mikael Brandt

05/06/2010

05:36 pm Task #708 (Closed): Redeploy old towers
Ulf Utterström
05:22 pm Task #704 (Completed): Follow Projectile
Mikael Brandt
05:08 pm Task #706 (Closed): trees_leaves and scene fixing
Daniel Axelsson
05:07 pm Task #449 (Closed): texturing- creating atlas textures
Daniel Axelsson
05:05 pm Task #588 (Closed): Props_texturing
Daniel Axelsson
04:03 pm Task #704 (Closed): Follow Projectile
With the camera stupid. Mikael Brandt
03:19 pm Task #703 (Closed): lightmapping props
create a lightmap UV layout and bake AO for all props. Oskar Svensson
03:09 pm Task #701 (Closed): Personal color in lobby
Make so you can choose a color that will be the representive indicator for your towers
make sure only 1 can have a g...
Simon Stensmar
11:35 am Task #698 (Closed): Dam - Modeling & UV-mapping
Linnea Forslund
11:33 am Task #664 (Completed): Level 1 continued
Oskar Svensson
09:15 am Task #695 (Closed): texturing low poly forest
Christoffer Norström
09:11 am Task #694 (Closed): modelling low poly forest
Christoffer Norström

05/05/2010

09:55 pm Bug #693 (Closed): Crosshair flickering
Crosshair is in the middle of the screen for a fraction of a second when entering a tower Mikael Brandt
04:49 pm Task #692 (Closed): texturing_church
Will start texturing the church (since it needs something other than the standard texture) Will also add to the atlas... Emil Forss
04:40 pm Task #691 (Completed): Switch music
Ulf Utterström
04:40 pm Task #691 (Closed): Switch music
Switch music between menu and battle Ulf Utterström
04:36 pm Task #688 (Completed): Smooth game over camera
Ulf Utterström
04:12 pm Task #690 (In Progress): General troubleshooting
Bug fixing, finding sources of problems etc Tomas Andersson
04:09 pm Task #688 (Closed): Smooth game over camera
Fix smooth transition from any state to the gameover state. The camera view that is Simon Stensmar
03:00 pm Task #680 (Closed): Different types of projectiles.
Implement a system for creating different types of projectiles for the tower. Joakim Enmark
02:27 pm Bug #663 (Resolved): Game crash when hitting tab in gamestate_battle
Joakim Enmark
09:29 am Bug #663 (In Progress): Game crash when hitting tab in gamestate_battle
Joakim Enmark

05/04/2010

04:45 pm Task #673 (Closed): Cleanup and setting normal angles for edges.
Cleaning up scenes and setting normal angles for edges on the houses/props so that the final lightmap can be baked. A... Andreas Granfält
04:42 pm Task #587: Level 1 terrain
I've left the detail work to Oskar who modeled the other level, I'll head back to lightmapping/adding colliders and c... Andreas Granfält
04:42 pm Task #672 (Closed): House texturing
Daniel Axelsson
04:37 pm Task #664 (In Progress): Level 1 continued
Oskar Svensson
04:09 pm Task #671 (Closed): House-rubble mapping and texturing
Björn Svanström
02:59 pm Task #669 (Closed): lightmapping_props
Lightmapping of props. Emil Forss
01:17 pm Task #664 (Closed): Level 1 continued
Sculpt, optimize and UV map the terrain mesh for level 1 Oskar Svensson
12:49 pm Task #653 (Completed): mapping_texturing_farms_church
Emil Forss
12:48 pm Bug #663 (Closed): Game crash when hitting tab in gamestate_battle
Mikael Brandt
11:47 am Task #662 (Completed): Fix lag when many objects rendered
Ulf Utterström
11:46 am Task #662 (Closed): Fix lag when many objects rendered
Ulf Utterström
 

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